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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In Favor of 3.5, With One Reservation.
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<blockquote data-quote="Water Bob" data-source="post: 6024084" data-attributes="member: 92305"><p>I prefer to roleplay "in character", and I try to do that as much as I can. Sometimes I'll use just the right accent and nail the character. Sometimes, I just sound silly.</p><p> </p><p>For better or worse, my group has gravitated to roleplaying using a narrative voice rather than in first person. Stuff like, "Well, I tell him that if I don't get inside the town tonight, he's going to have a bloody mess outside the gates when the hoard of trolls get here." Stuff like that. Not as good as "in character first person", but it's roleplaying.</p><p> </p><p>The one benefit of roleplaying this way is that you hardly ever run into anybody who is not comfortable or good at it. Although I encourage it, we don't always (or force a player) to roleplay in first person, and therefore, it happens and it doesn't, as the situations come and go. </p><p> </p><p>But, it's easy to roleplay that way.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I think you handled this brilliantly, and I'd probably do the same in that position. In the past, instead of a roll, I just said, "Well, horses don't eat meat. Do you have any carrots on you?" And, then, go on with the game as if the character had never said jerky. But, I like the roll in this situation.</p><p> </p><p>Then again, it's quite fun for a player to make a roleplay flub. GM: "The horse spits out the jerky, almost untouched, onto the ground."</p><p> </p><p>This keys the player in to that he's got to try something else. Sometimes, the situation is quite funny. I've been known to play this way as well.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>I don't either. I'll even suggest things.</p><p> </p><p>Player: I want to make a Heal check.</p><p> </p><p>GM: Fine. What are you doing?</p><p> </p><p>Player: I don't know...the normal routine.</p><p> </p><p>GM (sensing that the player isn't lazy about the roleplay--he really just doesn't know): OK, you rip some cloth from your shirt and wrap the wound, not before using water from your waterskin to clean it out as best you can.</p><p> </p><p>The next time the player starts using the heal skill, I'll usually hear, "I'm going to wash the wound with some water, then cut my right sleeve off and use it as a bandage."</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6024084, member: 92305"] I prefer to roleplay "in character", and I try to do that as much as I can. Sometimes I'll use just the right accent and nail the character. Sometimes, I just sound silly. For better or worse, my group has gravitated to roleplaying using a narrative voice rather than in first person. Stuff like, "Well, I tell him that if I don't get inside the town tonight, he's going to have a bloody mess outside the gates when the hoard of trolls get here." Stuff like that. Not as good as "in character first person", but it's roleplaying. The one benefit of roleplaying this way is that you hardly ever run into anybody who is not comfortable or good at it. Although I encourage it, we don't always (or force a player) to roleplay in first person, and therefore, it happens and it doesn't, as the situations come and go. But, it's easy to roleplay that way. I think you handled this brilliantly, and I'd probably do the same in that position. In the past, instead of a roll, I just said, "Well, horses don't eat meat. Do you have any carrots on you?" And, then, go on with the game as if the character had never said jerky. But, I like the roll in this situation. Then again, it's quite fun for a player to make a roleplay flub. GM: "The horse spits out the jerky, almost untouched, onto the ground." This keys the player in to that he's got to try something else. Sometimes, the situation is quite funny. I've been known to play this way as well. I don't either. I'll even suggest things. Player: I want to make a Heal check. GM: Fine. What are you doing? Player: I don't know...the normal routine. GM (sensing that the player isn't lazy about the roleplay--he really just doesn't know): OK, you rip some cloth from your shirt and wrap the wound, not before using water from your waterskin to clean it out as best you can. The next time the player starts using the heal skill, I'll usually hear, "I'm going to wash the wound with some water, then cut my right sleeve off and use it as a bandage." [/QUOTE]
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