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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In Favor of 3.5, With One Reservation.
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<blockquote data-quote="Desdichado" data-source="post: 6027255" data-attributes="member: 2205"><p>The point is, you make a roll like that, there's always a bit of uncertainty as to what exactly you discovered and exactly how confident you are in what you think you discovered, which means that there's still an opportunity for roleplaying. Sure, you roll a really low number or a really high number, then the player probably is sure of their results. But a more average number? They they're not quite so sure. So they have to use their judgement, and proceed... well, pretty much as they would if they were actually in that situation, instead of just playing a game and they just rolled a number and moved on.</p><p></p><p>I've never really had shopping be a very interesting experience. But sure, some of the more roleplaying moments are almost always much more satisfying than the more combatish ones. And the skill system has always helped encourage roleplaying in my group, because it gives them new ways to define their characers and hone in on what kind of characters they are, and what kinds of small and unexpected abilities and interests they might have (the dandy womanizer with a few ranks in Craft (lace) so he could keep his clothes as foppish as possible being one notable example.) But in the spirit of "tools, not rules" if the skill system is not giving you the result you want, you need to find another way to make it work for you. There's no point in using a tool that gives you an unhappy result.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 6027255, member: 2205"] The point is, you make a roll like that, there's always a bit of uncertainty as to what exactly you discovered and exactly how confident you are in what you think you discovered, which means that there's still an opportunity for roleplaying. Sure, you roll a really low number or a really high number, then the player probably is sure of their results. But a more average number? They they're not quite so sure. So they have to use their judgement, and proceed... well, pretty much as they would if they were actually in that situation, instead of just playing a game and they just rolled a number and moved on. I've never really had shopping be a very interesting experience. But sure, some of the more roleplaying moments are almost always much more satisfying than the more combatish ones. And the skill system has always helped encourage roleplaying in my group, because it gives them new ways to define their characers and hone in on what kind of characters they are, and what kinds of small and unexpected abilities and interests they might have (the dandy womanizer with a few ranks in Craft (lace) so he could keep his clothes as foppish as possible being one notable example.) But in the spirit of "tools, not rules" if the skill system is not giving you the result you want, you need to find another way to make it work for you. There's no point in using a tool that gives you an unhappy result. [/QUOTE]
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