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In fifth-edition D&D, what is gold for?
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<blockquote data-quote="MechaPilot" data-source="post: 6978184" data-attributes="member: 82779"><p>Yes. You should.</p><p></p><p></p><p></p><p></p><p>I consolidated the halving the gp limit and the one-tenth-ing the population by just saying to divide the gp limit by 20, but yeah we get the same result on that.</p><p></p><p></p><p></p><p></p><p>The entire town can, by expending ALL its liquid cash, afford to buy that many. Does the entire town want to blow its whole wad on 750 ships? Even the farmers, the tailors, and barkeeps? Does every farmer in the settlement have a 1/20,000th share of ownership in a ship?</p><p></p><p>Unless the people doing the buying have access to the entire town's liquid wealth, you're not going to be able to unload 750 ships on that town. And, being able to unload any ships on the town is predicated on there being a willing buyer. There is no rule a willing buyer must exist, or that a willing buyer must have the resources to buy what they want to buy. If you want to let your players sell ships, even 750 of them, and even to a town that is entirely landlocked, feel free to do so. Just be aware that if the PCs are throwing around too much money for your taste it is because you allowed them to do so.</p><p></p><p></p><p></p><p></p><p>The game assumes the possession of magic items of significant value. The game does not assume that you purchased them. You can, and I have, replaced coins and gems and art objects with magic items of an equivalent gp value.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6978184, member: 82779"] Yes. You should. I consolidated the halving the gp limit and the one-tenth-ing the population by just saying to divide the gp limit by 20, but yeah we get the same result on that. The entire town can, by expending ALL its liquid cash, afford to buy that many. Does the entire town want to blow its whole wad on 750 ships? Even the farmers, the tailors, and barkeeps? Does every farmer in the settlement have a 1/20,000th share of ownership in a ship? Unless the people doing the buying have access to the entire town's liquid wealth, you're not going to be able to unload 750 ships on that town. And, being able to unload any ships on the town is predicated on there being a willing buyer. There is no rule a willing buyer must exist, or that a willing buyer must have the resources to buy what they want to buy. If you want to let your players sell ships, even 750 of them, and even to a town that is entirely landlocked, feel free to do so. Just be aware that if the PCs are throwing around too much money for your taste it is because you allowed them to do so. The game assumes the possession of magic items of significant value. The game does not assume that you purchased them. You can, and I have, replaced coins and gems and art objects with magic items of an equivalent gp value. [/QUOTE]
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In fifth-edition D&D, what is gold for?
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