Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
In fifth-edition D&D, what is gold for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 6978848" data-attributes="member: 6788736"><p>Has anyone else noticed that noticed that exactly the same people that have an issue withencounter balance 5E are the same ones that are experiencing this problem with gold?</p><p></p><p>Without wanting to borrow too much from GNS theory, they seem to be the same guys that put the G in the theory.</p><p></p><p>They adventure to get gold so they can buy equipment to adventure better to get more gold to buy better equipment. </p><p></p><p>My characters tend to have goals other than 'adventure better'. Money gets them closer to those goals. Purchasing land and titles, your own private army, your own Church in town were you become the high priest, Assassins at your beck and call, a network of Spies, your own wizard on permanent retainer, donations to large churches to have you resurrected or raised in an emergency.</p><p></p><p>Plus of course a life of luxury. If your character doesn't want a life of luxury, I really want to know why. I can't recall meeting too many people in the real world that don't want this. Ascetics maybe. Of course those guys would be donating the gold anyway.</p><p></p><p>In the real world, with money comes power, luxury and freedom. Why are your games so dramatically different?</p><p></p><p>From where I sit the problem is invariably a problem with your campaign. You've created a static game world where the whole point of adventuring is adventuring more. If your players can't translate those gold pieces into an additional +1 on the character sheet somewhere, to them gold is pointless. In other words, you have made gold meaningless outside of this pointless recursive cycle.</p><p></p><p>Ask your players what their characters want. Why they got into this adventuring caper in the first place. Was their village destroyed by barbarian Raiders and they're out for revenge? Are they an exiled noble seeking to reclaim lost lands stolen by an evil relative? Are they just a bunch of mercenaries who want a life of luxury? Are they devoted to spreading the cause of a particular God? Are they just trying to provide for their family?</p><p></p><p>They should be spending their money, or at least a sizeable portion of it, on <em>that</em>.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6978848, member: 6788736"] Has anyone else noticed that noticed that exactly the same people that have an issue withencounter balance 5E are the same ones that are experiencing this problem with gold? Without wanting to borrow too much from GNS theory, they seem to be the same guys that put the G in the theory. They adventure to get gold so they can buy equipment to adventure better to get more gold to buy better equipment. My characters tend to have goals other than 'adventure better'. Money gets them closer to those goals. Purchasing land and titles, your own private army, your own Church in town were you become the high priest, Assassins at your beck and call, a network of Spies, your own wizard on permanent retainer, donations to large churches to have you resurrected or raised in an emergency. Plus of course a life of luxury. If your character doesn't want a life of luxury, I really want to know why. I can't recall meeting too many people in the real world that don't want this. Ascetics maybe. Of course those guys would be donating the gold anyway. In the real world, with money comes power, luxury and freedom. Why are your games so dramatically different? From where I sit the problem is invariably a problem with your campaign. You've created a static game world where the whole point of adventuring is adventuring more. If your players can't translate those gold pieces into an additional +1 on the character sheet somewhere, to them gold is pointless. In other words, you have made gold meaningless outside of this pointless recursive cycle. Ask your players what their characters want. Why they got into this adventuring caper in the first place. Was their village destroyed by barbarian Raiders and they're out for revenge? Are they an exiled noble seeking to reclaim lost lands stolen by an evil relative? Are they just a bunch of mercenaries who want a life of luxury? Are they devoted to spreading the cause of a particular God? Are they just trying to provide for their family? They should be spending their money, or at least a sizeable portion of it, on [I]that[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
In fifth-edition D&D, what is gold for?
Top