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In fifth-edition D&D, what is gold for?
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<blockquote data-quote="Uller" data-source="post: 6978874" data-attributes="member: 413"><p>And when they say "I want to adventure better" then what? Is it really that hard for people to understand that not all D&D players want to be character actors or shared-storytellers but simply want to play a game and get better at the game through in game rewards? </p><p></p><p>I give my players lots of options to use gold in interesting ways but I have two players that don't care about RP reasons for using wealth. Two of them embrace it and find all sorts of uses for their wealth. The other two couldn't care less. They want to buy stuff to help them be better at killing monsters to get treasure to buy stuff...What am I supposed to do? Tell them to shove off and only play with two players? That seems like a sub-optimal solution.</p><p></p><p>The issue is that the PHB and DMG built in assumptions about about using wealth during downtime but then the APs don't have much downtime built in or any way for wealth to be used by the PCs in strategic ways to make getting through the AP more easily or in ways that are more satisfactory. My game is moving away from the APs and back to a more traditional sandbox/episodic campaign, so I'm sure it will improve (and I'm letting them trade gold for XP). But groups that are playing the published APs then making new characters to start a new AP after they finish one, they are probably finding the wealth they find in the AP to be superfluous.</p></blockquote><p></p>
[QUOTE="Uller, post: 6978874, member: 413"] And when they say "I want to adventure better" then what? Is it really that hard for people to understand that not all D&D players want to be character actors or shared-storytellers but simply want to play a game and get better at the game through in game rewards? I give my players lots of options to use gold in interesting ways but I have two players that don't care about RP reasons for using wealth. Two of them embrace it and find all sorts of uses for their wealth. The other two couldn't care less. They want to buy stuff to help them be better at killing monsters to get treasure to buy stuff...What am I supposed to do? Tell them to shove off and only play with two players? That seems like a sub-optimal solution. The issue is that the PHB and DMG built in assumptions about about using wealth during downtime but then the APs don't have much downtime built in or any way for wealth to be used by the PCs in strategic ways to make getting through the AP more easily or in ways that are more satisfactory. My game is moving away from the APs and back to a more traditional sandbox/episodic campaign, so I'm sure it will improve (and I'm letting them trade gold for XP). But groups that are playing the published APs then making new characters to start a new AP after they finish one, they are probably finding the wealth they find in the AP to be superfluous. [/QUOTE]
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In fifth-edition D&D, what is gold for?
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