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In fifth-edition D&D, what is gold for?
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<blockquote data-quote="Flamestrike" data-source="post: 6978937" data-attributes="member: 6788736"><p>It does seem to me a bit like theyre just not interested in your game world. I guess some players are like that. Still if they only play to overcome challenges, and the social experience of role-playing games, I still can't see a scenario where both of those would not be enhanced by the use of wealth to interact with the world around them.</p><p></p><p>Remember players who spend money on magic items are really just spending money on ways to do things better. There's more than one way to skin a cat. An army of mercenaries can achieve something no +1 sword ever will.</p><p></p><p></p><p></p><p>Why aren't you giving them downtime? It can be as heavy-handed as 'yo fellas for the next three months no adventuring happens; what are you gonna do with your downtime?' Or of course you can weave it into the plot in a more organic manner. It sounds to me as if your players are simply reacting to the in game expectations you set as DM. If you provide them with opportunities for downtime and displayed what they could do with it such as building keeps and having small armies or running towns, and showed are the advantages that come with that, they might nibble.</p><p></p><p>Of course some people really genuinely arent interested in becoming lords. </p><p></p><p></p><p></p><p>Are they not good aligned? If so why are they not spending some of that gold to help rebuild towns that have been destroyed? If they're prepared to put their lives on the line to save these towns, why they not prepared to throw a bit of money their way? Have word of their generosity spread. The town Square is renamed in their honour and statues are built of them. From that point on which have those PCs get advantage on all social skill rolls in the town. I'm sure if you think long and hard enough about you can find something for them to spend that money on to reward them.</p><p></p><p>Also at ninth level 500 GP gems are very valuable indeed. Particularly if they're diamonds.</p><p></p><p></p><p></p><p>I thought your players didn't care about engaging in downtime activities even if there was a tangible reward for doing so?</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6978937, member: 6788736"] It does seem to me a bit like theyre just not interested in your game world. I guess some players are like that. Still if they only play to overcome challenges, and the social experience of role-playing games, I still can't see a scenario where both of those would not be enhanced by the use of wealth to interact with the world around them. Remember players who spend money on magic items are really just spending money on ways to do things better. There's more than one way to skin a cat. An army of mercenaries can achieve something no +1 sword ever will. Why aren't you giving them downtime? It can be as heavy-handed as 'yo fellas for the next three months no adventuring happens; what are you gonna do with your downtime?' Or of course you can weave it into the plot in a more organic manner. It sounds to me as if your players are simply reacting to the in game expectations you set as DM. If you provide them with opportunities for downtime and displayed what they could do with it such as building keeps and having small armies or running towns, and showed are the advantages that come with that, they might nibble. Of course some people really genuinely arent interested in becoming lords. Are they not good aligned? If so why are they not spending some of that gold to help rebuild towns that have been destroyed? If they're prepared to put their lives on the line to save these towns, why they not prepared to throw a bit of money their way? Have word of their generosity spread. The town Square is renamed in their honour and statues are built of them. From that point on which have those PCs get advantage on all social skill rolls in the town. I'm sure if you think long and hard enough about you can find something for them to spend that money on to reward them. Also at ninth level 500 GP gems are very valuable indeed. Particularly if they're diamonds. I thought your players didn't care about engaging in downtime activities even if there was a tangible reward for doing so? [/QUOTE]
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In fifth-edition D&D, what is gold for?
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