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General Tabletop Discussion
*Dungeons & Dragons
In fifth-edition D&D, what is gold for?
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<blockquote data-quote="Ahrimon" data-source="post: 6979004" data-attributes="member: 12630"><p>One of temp biggest problems, IMO, of more codified item pricing rules is that they tie the hands of the DM. I read it time and time again on these and other forums about DM's who were trying to build thier own world's and stories but their players were up in arms that they didn't have X amount of gold worth of items by level Y or that they couldn't sell unneeded item Z for price R because that's what was in the book. </p><p></p><p>I'm a huge fan of the way 5e does not put hard prices on things because it let's the DM determine how his or her world works. Magic mart, no problem, you just have to put a little effort into it. Rare magic, easy, price ranges are already provided. If you have hard coded prices then it removes that flexibility from the DM'S hands. A decanter of endless water should be worth a lot more in the Sahara than the rain forest. But if the book lists the expected price as a static amount then that is what the players will expect.</p><p></p><p>I get that were all bust people and having the numbers done for us would make life easier but it limits the community as a whole more than it is worth.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6979004, member: 12630"] One of temp biggest problems, IMO, of more codified item pricing rules is that they tie the hands of the DM. I read it time and time again on these and other forums about DM's who were trying to build thier own world's and stories but their players were up in arms that they didn't have X amount of gold worth of items by level Y or that they couldn't sell unneeded item Z for price R because that's what was in the book. I'm a huge fan of the way 5e does not put hard prices on things because it let's the DM determine how his or her world works. Magic mart, no problem, you just have to put a little effort into it. Rare magic, easy, price ranges are already provided. If you have hard coded prices then it removes that flexibility from the DM'S hands. A decanter of endless water should be worth a lot more in the Sahara than the rain forest. But if the book lists the expected price as a static amount then that is what the players will expect. I get that were all bust people and having the numbers done for us would make life easier but it limits the community as a whole more than it is worth. [/QUOTE]
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In fifth-edition D&D, what is gold for?
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