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General Tabletop Discussion
*Dungeons & Dragons
In fifth-edition D&D, what is gold for?
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<blockquote data-quote="MonkeyWrench" data-source="post: 6979402" data-attributes="member: 20730"><p>I'm playing a 15th level Rogue/Bard in my friend's Spelljammer campaign. After we captured our fifth spelljamming ship, we started selling the helms and keeping the rest of the ships for Fabricate material. The money we get from selling helms (something like 100-250k gp a pop) is enough for us to run an entire flotilla of spelljamming ships, each one with a different focus/purpose: our planet side ship, our stealth ship, our barracks ship, our arcane laboratory ship, etc.</p><p></p><p>My character personally uses his wealth to hire multiple adventuring parties to follow up on old quests, keep tabs on rivals, attack his enemies all while he gallivants around the Phlogiston looking for epic adventures. He hopes to begin his own spy organization from these pools of adventures. </p><p></p><p>To answer the OP, there are no longer any mechanical benefits from spending gp, either in XP or in magic items, and I wish the DMG had a robust and functional magic item trade system in place for those of us that want it. However, I do not think such a system is necessary for players to have incentives to spend their wealth.</p></blockquote><p></p>
[QUOTE="MonkeyWrench, post: 6979402, member: 20730"] I'm playing a 15th level Rogue/Bard in my friend's Spelljammer campaign. After we captured our fifth spelljamming ship, we started selling the helms and keeping the rest of the ships for Fabricate material. The money we get from selling helms (something like 100-250k gp a pop) is enough for us to run an entire flotilla of spelljamming ships, each one with a different focus/purpose: our planet side ship, our stealth ship, our barracks ship, our arcane laboratory ship, etc. My character personally uses his wealth to hire multiple adventuring parties to follow up on old quests, keep tabs on rivals, attack his enemies all while he gallivants around the Phlogiston looking for epic adventures. He hopes to begin his own spy organization from these pools of adventures. To answer the OP, there are no longer any mechanical benefits from spending gp, either in XP or in magic items, and I wish the DMG had a robust and functional magic item trade system in place for those of us that want it. However, I do not think such a system is necessary for players to have incentives to spend their wealth. [/QUOTE]
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In fifth-edition D&D, what is gold for?
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