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In fifth-edition D&D, what is gold for?
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<blockquote data-quote="Celtavian" data-source="post: 6979687" data-attributes="member: 5834"><p>Whatever the DM deems gold can be useful for. I allow the purchase of magic items. I use the guidelines for costs in the DMG and use loose negotiation. I enjoy this type of negotiation better than hard prices for magic item creation or purchase. It's fun to negotiate. I get to take time to think about what the person might need to make a magic item of a certain type. I can make up why it costs the price it does such as paying for a group of mercenaries to track down a particular component or paying a merchant to acquire the item from a far away place. If I make the price high enough, it motivates the player to pursue gold. At first my players had the same reaction about gold, but I've worked in a way to keep the gold useful. I even charge maintenance for fortresses if they want to keep their items. You can make gold as useful as you and your players find entertaining.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6979687, member: 5834"] Whatever the DM deems gold can be useful for. I allow the purchase of magic items. I use the guidelines for costs in the DMG and use loose negotiation. I enjoy this type of negotiation better than hard prices for magic item creation or purchase. It's fun to negotiate. I get to take time to think about what the person might need to make a magic item of a certain type. I can make up why it costs the price it does such as paying for a group of mercenaries to track down a particular component or paying a merchant to acquire the item from a far away place. If I make the price high enough, it motivates the player to pursue gold. At first my players had the same reaction about gold, but I've worked in a way to keep the gold useful. I even charge maintenance for fortresses if they want to keep their items. You can make gold as useful as you and your players find entertaining. [/QUOTE]
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Community
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In fifth-edition D&D, what is gold for?
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