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In fifth-edition D&D, what is gold for?
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<blockquote data-quote="discosoc" data-source="post: 6980308" data-attributes="member: 6801554"><p>I ran into this problem last campaign. I come from a 2E background, so gold seemed like something you kind of save for hiring people and building or investing later on. Turns out my players had no desire for that, and were disappointed to find out they couldn't simply buy magic items (most were Pathfinder vets, where this is basically the main use for gold).</p><p></p><p>My "solution" really just came down to communication. Once I knew they weren't interested in traditional "build a castle, hire an army" style of late-career investments, I just kind of told them that it means gold is probably not a very big motivator for the average adventurer. I mean, really anyone can go on an adventure, make a few thousand gold, and sort of retire for 10 or 20 years as normal people, so the player's just needed to figure out what made their characters different. Why *wouldn't* they just retire after a few levels and several thousand gold?</p><p></p><p>We are at a point where the "reward" really isn't gold or wealth anymore. It's often offered and acquired, but generally donated or set aside for adventuring expenses or compensation (sorry we lost your ship...) because they are -- by a large -- good people. This was an interesting change, because I was able to start crafting adventures and story hooks on things other than having some shady guy hire them out in a tavern for deal that's bound to go bad.</p><p></p><p>It's made sessions a bit more efficient as well. We don't track rations and stuff too much, opting instead for periodic "payment" whenever they hit a town. Some purchases are only semi-permanent, like horses, so those get repurchased once in a while. Without everyone trying to track coppers, we don't really spend a lot of time scrounging around dungeon rooms looking for hidden treasure. I have everyone's passives, and the mage casts detect magic if he really needs to, but otherwise we just assume the group can usually to a more thorough search after the place is cleared.</p></blockquote><p></p>
[QUOTE="discosoc, post: 6980308, member: 6801554"] I ran into this problem last campaign. I come from a 2E background, so gold seemed like something you kind of save for hiring people and building or investing later on. Turns out my players had no desire for that, and were disappointed to find out they couldn't simply buy magic items (most were Pathfinder vets, where this is basically the main use for gold). My "solution" really just came down to communication. Once I knew they weren't interested in traditional "build a castle, hire an army" style of late-career investments, I just kind of told them that it means gold is probably not a very big motivator for the average adventurer. I mean, really anyone can go on an adventure, make a few thousand gold, and sort of retire for 10 or 20 years as normal people, so the player's just needed to figure out what made their characters different. Why *wouldn't* they just retire after a few levels and several thousand gold? We are at a point where the "reward" really isn't gold or wealth anymore. It's often offered and acquired, but generally donated or set aside for adventuring expenses or compensation (sorry we lost your ship...) because they are -- by a large -- good people. This was an interesting change, because I was able to start crafting adventures and story hooks on things other than having some shady guy hire them out in a tavern for deal that's bound to go bad. It's made sessions a bit more efficient as well. We don't track rations and stuff too much, opting instead for periodic "payment" whenever they hit a town. Some purchases are only semi-permanent, like horses, so those get repurchased once in a while. Without everyone trying to track coppers, we don't really spend a lot of time scrounging around dungeon rooms looking for hidden treasure. I have everyone's passives, and the mage casts detect magic if he really needs to, but otherwise we just assume the group can usually to a more thorough search after the place is cleared. [/QUOTE]
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In fifth-edition D&D, what is gold for?
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