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*Dungeons & Dragons
In fifth-edition D&D, what is gold for?
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<blockquote data-quote="CapnZapp" data-source="post: 6982698" data-attributes="member: 12731"><p>It's talking about D&D as a game. </p><p></p><p>It's preposterous to treat 5th edition as a completely different game separate from D&D.</p></blockquote><p></p><p></p><p>No. </p><p></p><p>It shows that the game, <em>on its default settings</em>, hands out lots of gold. Or, if you absolutely cannot accept the DMG Awards chapter as "default", let's call it "showcase setting". As put into practice by the 100% official adventure module Storm King's Thunder, which relies heavily on DMG random treasure awards.</p><p></p><p>If you don't use these, <em>it's your choice</em>. If you don't even run prepublished modules, <em>it's your choice</em>. We aren't discussing <em>your campaign</em>. We can't. The only campaigns we can discuss is the ones WotC supplies, and Storm King's Thunder is far from obscure or special-niche. </p><p></p><p><u>In short, I can't have this discussion with you if you cannot accept the claim made by the blog: that 5th edition - just like every previous edition - hands out lots of gold.</u></p><p></p><p>Which makes the question of what to do with it central to the game. The following assumes you're still here and that you have dropped the notion of 5E being somehow different than AD&D, d20 or 4E.</p><p></p><p>The blog very commendably talks us through the various reasons why the gold has been handed out. And then we get to the truly interesting part, because it puts the finger on the fact that every such reason no longer applies. </p><p></p><p>Yet a tier III hoard is on average <strong>36370 gold pieces</strong>. That's enough to buy almost everything in the entire Player's Handbook!!! (Regardless of whether you need it or not)</p><p></p><p>And that's just a single treasure hoard. Over thirty five thousand gold. That a party could conceivably get their hands on already at 6th level (if we can agree that it isn't beyond the realms of the possible that a lucky and resourceful L6 party can defeat a CR 11 encounter).</p><p></p><p>Of course, a high level party can easily end up with a million gold to each hero's name (even though I will immediately concede this is a much less pressing issue, since there are no official material that uses the DMG tables at this level range yet).</p><p></p><p>In this context, that <em>you</em> might provide lots of fun ways to spend the gold isn't relevant. That <em>your</em> players might be happy just hoarding the gold isn't relevant. That <em>you</em> might not even hand out the gold at all isn't especially relevant either.</p><p></p><p>---</p><p></p><p>I want to discuss the fact that the game no longer provides any non-downtime means of spending all the gold that the game does give out. Questions like:</p><p></p><p>Isn't this disconnect something we ought to hold the designers to? Why would we let them off the hook without any explanation?</p><p></p><p>What do you feel about the DMG treasure tables? Are they useful to you? If you don't use them, why not? How do you feel about not using the treasure tables as given?</p><p></p><p>Assuming your players are like most players (as hypothesized by the blog) in that they're not overly interested in either the gold itself, or spending downtime to get rid of it, what do you feel about the fact that you need to solve this problem yourself instead of relying on official support?</p><p></p><p>If you have run a module such as Storm King's Thunder, how did your players react to the treasure? What did they do with it? What can they do with it, assuming the adventure story is on a tight timeline?</p><p></p><p>To me these are highly relevant and topical questions that need ventilating <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[/QUOTE]</p>
[QUOTE="CapnZapp, post: 6982698, member: 12731"] It's talking about D&D as a game. It's preposterous to treat 5th edition as a completely different game separate from D&D. [/QUOTE] No. It shows that the game, [I]on its default settings[/I], hands out lots of gold. Or, if you absolutely cannot accept the DMG Awards chapter as "default", let's call it "showcase setting". As put into practice by the 100% official adventure module Storm King's Thunder, which relies heavily on DMG random treasure awards. If you don't use these, [I]it's your choice[/I]. If you don't even run prepublished modules, [I]it's your choice[/I]. We aren't discussing [I]your campaign[/I]. We can't. The only campaigns we can discuss is the ones WotC supplies, and Storm King's Thunder is far from obscure or special-niche. [U]In short, I can't have this discussion with you if you cannot accept the claim made by the blog: that 5th edition - just like every previous edition - hands out lots of gold.[/U] Which makes the question of what to do with it central to the game. The following assumes you're still here and that you have dropped the notion of 5E being somehow different than AD&D, d20 or 4E. The blog very commendably talks us through the various reasons why the gold has been handed out. And then we get to the truly interesting part, because it puts the finger on the fact that every such reason no longer applies. Yet a tier III hoard is on average [B]36370 gold pieces[/B]. That's enough to buy almost everything in the entire Player's Handbook!!! (Regardless of whether you need it or not) And that's just a single treasure hoard. Over thirty five thousand gold. That a party could conceivably get their hands on already at 6th level (if we can agree that it isn't beyond the realms of the possible that a lucky and resourceful L6 party can defeat a CR 11 encounter). Of course, a high level party can easily end up with a million gold to each hero's name (even though I will immediately concede this is a much less pressing issue, since there are no official material that uses the DMG tables at this level range yet). In this context, that [I]you[/I] might provide lots of fun ways to spend the gold isn't relevant. That [I]your[/I] players might be happy just hoarding the gold isn't relevant. That [I]you[/I] might not even hand out the gold at all isn't especially relevant either. --- I want to discuss the fact that the game no longer provides any non-downtime means of spending all the gold that the game does give out. Questions like: Isn't this disconnect something we ought to hold the designers to? Why would we let them off the hook without any explanation? What do you feel about the DMG treasure tables? Are they useful to you? If you don't use them, why not? How do you feel about not using the treasure tables as given? Assuming your players are like most players (as hypothesized by the blog) in that they're not overly interested in either the gold itself, or spending downtime to get rid of it, what do you feel about the fact that you need to solve this problem yourself instead of relying on official support? If you have run a module such as Storm King's Thunder, how did your players react to the treasure? What did they do with it? What can they do with it, assuming the adventure story is on a tight timeline? To me these are highly relevant and topical questions that need ventilating :) [/QUOTE]
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In fifth-edition D&D, what is gold for?
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