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In fifth-edition D&D, what is gold for?
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<blockquote data-quote="Xetheral" data-source="post: 6995511" data-attributes="member: 6802765"><p>I apologize for not being more clear. I wasn't trying to argue that specific published settings universally have fundamental magic item economies. Individual tables interpret published settings wildly differently, and many tables use partially- or fully- homebrew settings anyway. My point was that if, at a particular table, a given setting (published or homebrew) was seen to include a magic item economy, then there are continuity problems when trying to use that setting in a new edition that (in that table's opinion) lacks adequate mechanics to support such an economy.</p><p></p><p>For example, if a given table's experience with FR included a magic item economy (maybe they were playing in 3.5 days, or were playing in Baldur's Gate FR, or otherwise happened to commoditize magic items), there are continuity issues when that group wants to continue playing FR in 5e if that table finds the newer edition's mechanics inadequate. Even if they changed to an FR-clone (to recreate the feel of the setting with different story content), there would still be similar problems.</p><p></p><p>The problem is much less severe with mechanics changes that aren't a visible part of a setting at a particular table (e.g. grapple rules).</p><p></p><p></p><p></p><p>You're welcome! Glad I could be of assistance.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 6995511, member: 6802765"] I apologize for not being more clear. I wasn't trying to argue that specific published settings universally have fundamental magic item economies. Individual tables interpret published settings wildly differently, and many tables use partially- or fully- homebrew settings anyway. My point was that if, at a particular table, a given setting (published or homebrew) was seen to include a magic item economy, then there are continuity problems when trying to use that setting in a new edition that (in that table's opinion) lacks adequate mechanics to support such an economy. For example, if a given table's experience with FR included a magic item economy (maybe they were playing in 3.5 days, or were playing in Baldur's Gate FR, or otherwise happened to commoditize magic items), there are continuity issues when that group wants to continue playing FR in 5e if that table finds the newer edition's mechanics inadequate. Even if they changed to an FR-clone (to recreate the feel of the setting with different story content), there would still be similar problems. The problem is much less severe with mechanics changes that aren't a visible part of a setting at a particular table (e.g. grapple rules). You're welcome! Glad I could be of assistance. [/QUOTE]
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In fifth-edition D&D, what is gold for?
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