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In fifth-edition D&D, what is gold for?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6995624" data-attributes="member: 6701872"><p>It is certainly an answer to the question I ask, there is no denying that.</p><p></p><p>I don't, however, agree with your reasoning because it doesn't match my experience. People will be dissatisfied with dissatisfying rules, regardless of their source. At a table that is "official rules only" the expression of that dissatisfaction ends up being either sit and be dissatisfied by the rule in question (try to avoid it coming up), or to say "I don't want to play that game anymore." But at a table that is willing to implement house-rules, the expression of dissatisfaction can be "Can we change this rule?" and a player is, in my experience, more likely to ask because the existence of any house-rules at the table implies that the DM isn't opposed to altering rules that don't perform as desired.</p><p></p><p>What you describe, the scenario of the DM requiring "buy in" from players for the house rules is also one that I don't find to be inherently the case. It may well be the case with a DM that believes they make the rules and what they say goes, and players get no input at all beyond taking it or leaving... but in any group where the DM realizes that the goal, for everyone to have fun playing the game together, is more readily achieved by letting the players opinions on how the rules should work actually be part of the house-ruling process, the player's aren't so much "buying in" as they are being "paid out" - they aren't putting up with the DM's rules, they are being given respect for their opinions, and so there is actually a net gain of the "social capital" you mention.</p><p></p><p>...Or maybe I'm just a DM with social capital like Bill Gates has money. Either way, I definitely don't get how someone would prefer an official rule they really don't like over a house rule they kinda don't like.</p><p></p><p>I'd actually figure the official rule would be judged even more harshly than a house-rule because currency was exchange for it and/or a "professional" made it up.</p><p></p><p>I'm going to have to give it all a big shrug, I think.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6995624, member: 6701872"] It is certainly an answer to the question I ask, there is no denying that. I don't, however, agree with your reasoning because it doesn't match my experience. People will be dissatisfied with dissatisfying rules, regardless of their source. At a table that is "official rules only" the expression of that dissatisfaction ends up being either sit and be dissatisfied by the rule in question (try to avoid it coming up), or to say "I don't want to play that game anymore." But at a table that is willing to implement house-rules, the expression of dissatisfaction can be "Can we change this rule?" and a player is, in my experience, more likely to ask because the existence of any house-rules at the table implies that the DM isn't opposed to altering rules that don't perform as desired. What you describe, the scenario of the DM requiring "buy in" from players for the house rules is also one that I don't find to be inherently the case. It may well be the case with a DM that believes they make the rules and what they say goes, and players get no input at all beyond taking it or leaving... but in any group where the DM realizes that the goal, for everyone to have fun playing the game together, is more readily achieved by letting the players opinions on how the rules should work actually be part of the house-ruling process, the player's aren't so much "buying in" as they are being "paid out" - they aren't putting up with the DM's rules, they are being given respect for their opinions, and so there is actually a net gain of the "social capital" you mention. ...Or maybe I'm just a DM with social capital like Bill Gates has money. Either way, I definitely don't get how someone would prefer an official rule they really don't like over a house rule they kinda don't like. I'd actually figure the official rule would be judged even more harshly than a house-rule because currency was exchange for it and/or a "professional" made it up. I'm going to have to give it all a big shrug, I think. [/QUOTE]
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In fifth-edition D&D, what is gold for?
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