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General Tabletop Discussion
*Dungeons & Dragons
In fifth-edition D&D, what is gold for?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6995781" data-attributes="member: 6701872"><p>None of that quite tracks.</p><p></p><p>That people exist in the setting who have the requisite sums of money to hire adventurers to hunt down magic items for them, or possess the requisite talents to create magical items on their own, does not mean that Player Characters within that setting <em>necessarily</em> will have those same sums of money or requisite talents.</p><p></p><p>Just like dragons existing in the setting doesn't necessarily mean players can be or become dragons - and that's not an artificial constraint, at least not one that is more constraining than the default assumptions of the game.</p><p></p><p>Of course, if you are meaning to say that extremely rare and/or expensive interests in even a handful of individuals within a setting constitutes an economy for those interests, I'd only say that I think that isn't a fitting usage of the word.</p><p></p><p>As for the world in which nearly zero NPCs can create magic items, that has zero bearing on whether or not the PCs can make them, and also no bearing on how likely it is or isn't that someone could go find one or more. Player characters are, as a default assumption of the game, assumed to be special in some way - that way could be their ability to craft magical items, if someone felt like that being an aspect of their world. And people not making a thing... yeah, I don't know anybody that can make rocks, but I know I can go find all sorts of them if I want to. Plus, there have already been a number of fantasy settings in which certain ancient crafts have been lost to the ravages of time, including ones where producing magical items is such a lost ancient craft, and yet scavengers can go out and find the products of these ancient crafts (read: magic items) in serviceable condition.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6995781, member: 6701872"] None of that quite tracks. That people exist in the setting who have the requisite sums of money to hire adventurers to hunt down magic items for them, or possess the requisite talents to create magical items on their own, does not mean that Player Characters within that setting [I]necessarily[/I] will have those same sums of money or requisite talents. Just like dragons existing in the setting doesn't necessarily mean players can be or become dragons - and that's not an artificial constraint, at least not one that is more constraining than the default assumptions of the game. Of course, if you are meaning to say that extremely rare and/or expensive interests in even a handful of individuals within a setting constitutes an economy for those interests, I'd only say that I think that isn't a fitting usage of the word. As for the world in which nearly zero NPCs can create magic items, that has zero bearing on whether or not the PCs can make them, and also no bearing on how likely it is or isn't that someone could go find one or more. Player characters are, as a default assumption of the game, assumed to be special in some way - that way could be their ability to craft magical items, if someone felt like that being an aspect of their world. And people not making a thing... yeah, I don't know anybody that can make rocks, but I know I can go find all sorts of them if I want to. Plus, there have already been a number of fantasy settings in which certain ancient crafts have been lost to the ravages of time, including ones where producing magical items is such a lost ancient craft, and yet scavengers can go out and find the products of these ancient crafts (read: magic items) in serviceable condition. [/QUOTE]
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In fifth-edition D&D, what is gold for?
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