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In fifth-edition D&D, what is gold for?
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<blockquote data-quote="Jester David" data-source="post: 6999965" data-attributes="member: 37579"><p>Reading the document, it gives the author's name. Saidoro. And mentions the Giants in the Playground forum. 30 seconds on Google aaand:</p><p><a href="http://www.giantitp.com/forums/showthread.php?424243-Sane-Magic-Item-Prices" target="_blank">http://www.giantitp.com/forums/showthread.php?424243-Sane-Magic-Item-Prices</a></p><p></p><p>Both that and the document give the author's thoughts. Not every item is given a breakdown, but you get an idea how the prices were determined. </p><p></p><p>Personally, I find it funky and super arbitrary. It sticks pretty hard to the idea that fight is super game breaking. And some items, like the <em>alchemy jug</em> and <em>decanter of endless water</em> are priced super high because they could be used to make a profit...</p><p>But, then again, any official rules are likely to be just as arbitrary.</p><p></p><p></p><p>I did my own experiment here:</p><p><a href="https://docs.google.com/spreadsheets/d/1hy0fwrg-v7samzZwde_eWT38BVs97fTCfH7cnj-6LOA/edit?usp=sharing" target="_blank">https://docs.google.com/spreadsheets/d/1hy0fwrg-v7samzZwde_eWT38BVs97fTCfH7cnj-6LOA/edit?usp=sharing</a></p><p></p><p>I took the base prices and adjusted them based on which magic item table they were on and its frequency on the table. I toyed with the multipliers until the most common item on the lowest table of any given rarity was about right and then just let the other items get more expensive. </p><p>But the price is based on that, and not on the items themselves or any given power level. So it's pretty random as well...</p></blockquote><p></p>
[QUOTE="Jester David, post: 6999965, member: 37579"] Reading the document, it gives the author's name. Saidoro. And mentions the Giants in the Playground forum. 30 seconds on Google aaand: [url]http://www.giantitp.com/forums/showthread.php?424243-Sane-Magic-Item-Prices[/url] Both that and the document give the author's thoughts. Not every item is given a breakdown, but you get an idea how the prices were determined. Personally, I find it funky and super arbitrary. It sticks pretty hard to the idea that fight is super game breaking. And some items, like the [I]alchemy jug[/I] and [I]decanter of endless water[/I] are priced super high because they could be used to make a profit... But, then again, any official rules are likely to be just as arbitrary. I did my own experiment here: [url]https://docs.google.com/spreadsheets/d/1hy0fwrg-v7samzZwde_eWT38BVs97fTCfH7cnj-6LOA/edit?usp=sharing[/url] I took the base prices and adjusted them based on which magic item table they were on and its frequency on the table. I toyed with the multipliers until the most common item on the lowest table of any given rarity was about right and then just let the other items get more expensive. But the price is based on that, and not on the items themselves or any given power level. So it's pretty random as well... [/QUOTE]
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In fifth-edition D&D, what is gold for?
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