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*TTRPGs General
In-game concept of spell levels?
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<blockquote data-quote="drnuncheon" data-source="post: 1885664" data-attributes="member: 96"><p>To answer the question, the casters in my world do know what spell levels are, and the wizards at least refer to them as 'circles'. Someone capable of casting 6th level spells is a 'Magus of the Sixth Circle' (or M6C if you were abbreviating it with your name like you would Esquire/Esq. or Doctor of Philosophy/PhD)</p><p> </p><p> </p><p> That would give you general areas...but the fifth level guy is also only going to put one, the 40th level guy is also only going to put four, and the first level guy with rapid shot puts in two. (And over in the corner there's the guy loading three arrows on the bow at once.)</p><p> </p><p> The point is, you can't easily look at someone and determine if they fired two arrows because they get two attacks or because they have rapid shot.</p><p> </p><p> </p><p> You get an extra magic missile when you get an extra spell level, so the number of missiles don't help you differentiate between, say, 5th and 6th level.</p><p> </p><p> Also, remember that the game rules are only an approximation of the game world. The characters are not forced to move in exact five-foot increments every time they walk, so there's no reason to believe that spell durations are exact six-second increments, either. For that matter, the spell levels themselves might not be as exact as they are in the rules - maybe 'fireball' is actually easier to learn than 'lightning bolt', but not enough easier to be represented by a change in spell level (the distinctions had to be made someplace).</p><p> </p><p> J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1885664, member: 96"] To answer the question, the casters in my world do know what spell levels are, and the wizards at least refer to them as 'circles'. Someone capable of casting 6th level spells is a 'Magus of the Sixth Circle' (or M6C if you were abbreviating it with your name like you would Esquire/Esq. or Doctor of Philosophy/PhD) That would give you general areas...but the fifth level guy is also only going to put one, the 40th level guy is also only going to put four, and the first level guy with rapid shot puts in two. (And over in the corner there's the guy loading three arrows on the bow at once.) The point is, you can't easily look at someone and determine if they fired two arrows because they get two attacks or because they have rapid shot. You get an extra magic missile when you get an extra spell level, so the number of missiles don't help you differentiate between, say, 5th and 6th level. Also, remember that the game rules are only an approximation of the game world. The characters are not forced to move in exact five-foot increments every time they walk, so there's no reason to believe that spell durations are exact six-second increments, either. For that matter, the spell levels themselves might not be as exact as they are in the rules - maybe 'fireball' is actually easier to learn than 'lightning bolt', but not enough easier to be represented by a change in spell level (the distinctions had to be made someplace). J [/QUOTE]
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In-game concept of spell levels?
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