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General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="Celebrim" data-source="post: 2231486" data-attributes="member: 4937"><p>Bingo.</p><p></p><p>In fact, I make it a rule when I'm a PC never to question a DM's ruling until after the session, and preferably in private.</p><p></p><p>Then again, it's annoying when the DM clearly does not know the rules. It's also been my opinion that whenever possible the DM should know the rules better than anyone else playing. </p><p></p><p>If you are a DM, and you don't know how to rule the situation, don't be afraid to ask for an opinion from the PC's. On the other hand, don't let the PC's run your game, and don't get in the habit of debating rules lawyers and other sorts of metagamers and whiners. If someone whined with me longer than about 1 minute, I'd close my books, hand them to that person and declare, "Since you want to run this game so badly, why don't you do so."</p><p></p><p></p><p></p><p>Bzzzttttt. The DM is never 'DEAD WRONG'. The DM might occassionaly be mistaken (we're all human), but if you show a rule to a DM and he says, 'So?', then the freaking rule doesn't apply because the DM has overruled it. In this case, if the DM says that magic missiles don't ignore the miss chance, THEN THEY DON'T IGNORE THE MISS CHANCE. If I had a group of PC's hold a book in front of me and say 'This is the way that it should be done', I'd have quit too. If you want to run the game so badly, perhaps you should do it. The above situation wouldn't even raise an eyebrow with me as a player, unless previous a PC had used a blink spell and magic missiles ignored the miss chance for him. That would be a sign of bad DMing. The above is just a sign of a DM excercising his judgement.</p><p></p><p>If you could Testament, could you please wear a T-shirt that says, "I'm an immature rules lawyer." so that in case we ever meet, I'd be notified not to invite you to play.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2231486, member: 4937"] Bingo. In fact, I make it a rule when I'm a PC never to question a DM's ruling until after the session, and preferably in private. Then again, it's annoying when the DM clearly does not know the rules. It's also been my opinion that whenever possible the DM should know the rules better than anyone else playing. If you are a DM, and you don't know how to rule the situation, don't be afraid to ask for an opinion from the PC's. On the other hand, don't let the PC's run your game, and don't get in the habit of debating rules lawyers and other sorts of metagamers and whiners. If someone whined with me longer than about 1 minute, I'd close my books, hand them to that person and declare, "Since you want to run this game so badly, why don't you do so." Bzzzttttt. The DM is never 'DEAD WRONG'. The DM might occassionaly be mistaken (we're all human), but if you show a rule to a DM and he says, 'So?', then the freaking rule doesn't apply because the DM has overruled it. In this case, if the DM says that magic missiles don't ignore the miss chance, THEN THEY DON'T IGNORE THE MISS CHANCE. If I had a group of PC's hold a book in front of me and say 'This is the way that it should be done', I'd have quit too. If you want to run the game so badly, perhaps you should do it. The above situation wouldn't even raise an eyebrow with me as a player, unless previous a PC had used a blink spell and magic missiles ignored the miss chance for him. That would be a sign of bad DMing. The above is just a sign of a DM excercising his judgement. If you could Testament, could you please wear a T-shirt that says, "I'm an immature rules lawyer." so that in case we ever meet, I'd be notified not to invite you to play. [/QUOTE]
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