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General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="ThirdWizard" data-source="post: 2234181" data-attributes="member: 12037"><p>I run my game as a democaracy, though... House Rules are basically what everyone thinks they should be. I think that responsibility is very important as a DM, not to make sure that people return to the gaming table, but to make sure that the players are 1) having fun and 2) feel that they have an understanding of how the world works.</p><p></p><p>I feel that a DM shouldn't make up rules on the fly because that interferes with the player's ability to function well in the game. A DM who ignores AoOs, for example, should tell his players this before they take Combat Reflexes. At the very least, he should allow them to switch feats when they realize the mistake they've made, but I would hope it wouldn't come to this. Likewise, a DM who believes that force attacks shouldn't hit etherial opponents shouldn't spring this on the PC after he has cast <em>magic missile</em> at the ethereal target. Ad Hoc rulings rub players the wrong way for good reason.</p><p></p><p>EDIT: I generally agree that a DM can do anything he or she wants to do. However, I don't think that this matters to the general discussion, because what a DM can do is very different than what a DM should do. A DM can declare all the PCs dead, or a DM can declare that all the PCs are suddenly 100th level gestalt characters with 10 divine ranks. It doesn't mean anything.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2234181, member: 12037"] I run my game as a democaracy, though... House Rules are basically what everyone thinks they should be. I think that responsibility is very important as a DM, not to make sure that people return to the gaming table, but to make sure that the players are 1) having fun and 2) feel that they have an understanding of how the world works. I feel that a DM shouldn't make up rules on the fly because that interferes with the player's ability to function well in the game. A DM who ignores AoOs, for example, should tell his players this before they take Combat Reflexes. At the very least, he should allow them to switch feats when they realize the mistake they've made, but I would hope it wouldn't come to this. Likewise, a DM who believes that force attacks shouldn't hit etherial opponents shouldn't spring this on the PC after he has cast [i]magic missile[/i] at the ethereal target. Ad Hoc rulings rub players the wrong way for good reason. EDIT: I generally agree that a DM can do anything he or she wants to do. However, I don't think that this matters to the general discussion, because what a DM can do is very different than what a DM should do. A DM can declare all the PCs dead, or a DM can declare that all the PCs are suddenly 100th level gestalt characters with 10 divine ranks. It doesn't mean anything. [/QUOTE]
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