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General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="Celebrim" data-source="post: 2234227" data-attributes="member: 4937"><p>The DM has no responcibility to tell the players the rules. The DM has no responcibility to even tell the player's what rules system they are playing. The DM's sole responcibility is to entertain the players. If the DM does that, then the DM has succeeded. If the DM fails at that, it doesn't matter what rules his using or how closely he's sticking to them.</p><p></p><p>If I rule something, and you tell me, "This is the rules. They are not guideslines, they are rules.", I'll tell you immediately to go find your own table to run because I have no interest in you being at mine. I'm been a DM for 20 years now. When I'm in the middle of running a campaign, I may be putting 20-30 hours a week into the endeavor and I don't need some immature rules lawyer back seat driving my game and telling me that I've got to follow Monte's or Skip's or anyone elses preferences for how the game should work. If you don't like it, go somewhere else and find a DM that will put up with your social contract. I don't need to beg people to play in my games.</p><p></p><p>I do not have time nor interest in teaching everyone all my house rules before we begin play, nor for that matter do I have the time or inclination to throughly go through the books and write all my opinions down. But that is irrelevant to being able to play at my table. When I start up my next campaign this summer, I'm likely to give players a 100 page hand out (about 70 pages are complete already) <em>just on character creation</em> but I don't do so that the player's will know what rules that they will be playing under. I do so solely to help inspire the players to create more interesting characters, and it will be easier on me if they know what at least some of thier options are. </p><p></p><p>The rules are for the DM. The rules are not for the PC's. It makes a DM's life easier if the PC's know at least some of the rules pertaining to thier character, but it's not at all a necessary condition for play. The DM is the PC's sole interface with the world, and it is the world that the PC's interface with - not the rules. The players don't really need to interface with the rules at all any more than a player playing Neverwinter Nights needs to know the details of the C++ that it is written in.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2234227, member: 4937"] The DM has no responcibility to tell the players the rules. The DM has no responcibility to even tell the player's what rules system they are playing. The DM's sole responcibility is to entertain the players. If the DM does that, then the DM has succeeded. If the DM fails at that, it doesn't matter what rules his using or how closely he's sticking to them. If I rule something, and you tell me, "This is the rules. They are not guideslines, they are rules.", I'll tell you immediately to go find your own table to run because I have no interest in you being at mine. I'm been a DM for 20 years now. When I'm in the middle of running a campaign, I may be putting 20-30 hours a week into the endeavor and I don't need some immature rules lawyer back seat driving my game and telling me that I've got to follow Monte's or Skip's or anyone elses preferences for how the game should work. If you don't like it, go somewhere else and find a DM that will put up with your social contract. I don't need to beg people to play in my games. I do not have time nor interest in teaching everyone all my house rules before we begin play, nor for that matter do I have the time or inclination to throughly go through the books and write all my opinions down. But that is irrelevant to being able to play at my table. When I start up my next campaign this summer, I'm likely to give players a 100 page hand out (about 70 pages are complete already) [i]just on character creation[/i] but I don't do so that the player's will know what rules that they will be playing under. I do so solely to help inspire the players to create more interesting characters, and it will be easier on me if they know what at least some of thier options are. The rules are for the DM. The rules are not for the PC's. It makes a DM's life easier if the PC's know at least some of the rules pertaining to thier character, but it's not at all a necessary condition for play. The DM is the PC's sole interface with the world, and it is the world that the PC's interface with - not the rules. The players don't really need to interface with the rules at all any more than a player playing Neverwinter Nights needs to know the details of the C++ that it is written in. [/QUOTE]
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