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*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="ThirdWizard" data-source="post: 2234289" data-attributes="member: 12037"><p>Depends on if its a one-off or if its going to be a long running campaign. For a one-off I want to know the character creation rules and the basics of my own character, and for a long running campaign I will read the core book from cover to cover.</p><p></p><p></p><p></p><p>Here's where I run into a problem, though. A rules change means that however the player thinks something will occur, something different will happen. Lets say you change the rule so that Weapon Finnesse doesn't have the BAB +1 requirement. Now we have PCs who don't take it until 3rd level because they don't think they can and NPC rogues who take the feat at 1st level. </p><p></p><p>Take another example of allowing a Fast Mount as a free action after a move but you fall prone if you attempt it and fail (a house rule in my game). A player isn't going to attempt it because they think its impossible. An NPC can do it, though.</p><p></p><p>Say you House Rule Quicken Spell so that sorcerers can use it to cast a spell as a free action. A player will never know this unless they try and take that metamagic feat with a sorcerer, but they never will because they don't realize its impossible. NPC sorcerers can, though, and the normal player response isn't going to be realizing that sorcerers can quicken spells, its going to be that that NPC must be a wizard or be using some other rule (Sudden Quicken maybe).</p><p></p><p>Lets say you allow paladins and monks to freely multiclass. The PCs will never know. Say <em>scorching ray</em> caps at two rays intead of three. The PC will only know after many many levels of <em>scorching ray</em> use. Say <em>protection from evil</em> doesn't prevent domination. The PCs who try to use it to protect themselves from domination are screwed.</p><p></p><p>I can think of no cases where a House Rule will benefit a PC without them knowing said House Rule. It will aid NPCs quite effectively, however. Which is my second problem with not telling the players House Rules. It creates an inequality between PCs and NPCs.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2234289, member: 12037"] Depends on if its a one-off or if its going to be a long running campaign. For a one-off I want to know the character creation rules and the basics of my own character, and for a long running campaign I will read the core book from cover to cover. Here's where I run into a problem, though. A rules change means that however the player thinks something will occur, something different will happen. Lets say you change the rule so that Weapon Finnesse doesn't have the BAB +1 requirement. Now we have PCs who don't take it until 3rd level because they don't think they can and NPC rogues who take the feat at 1st level. Take another example of allowing a Fast Mount as a free action after a move but you fall prone if you attempt it and fail (a house rule in my game). A player isn't going to attempt it because they think its impossible. An NPC can do it, though. Say you House Rule Quicken Spell so that sorcerers can use it to cast a spell as a free action. A player will never know this unless they try and take that metamagic feat with a sorcerer, but they never will because they don't realize its impossible. NPC sorcerers can, though, and the normal player response isn't going to be realizing that sorcerers can quicken spells, its going to be that that NPC must be a wizard or be using some other rule (Sudden Quicken maybe). Lets say you allow paladins and monks to freely multiclass. The PCs will never know. Say [i]scorching ray[/i] caps at two rays intead of three. The PC will only know after many many levels of [i]scorching ray[/i] use. Say [i]protection from evil[/i] doesn't prevent domination. The PCs who try to use it to protect themselves from domination are screwed. I can think of no cases where a House Rule will benefit a PC without them knowing said House Rule. It will aid NPCs quite effectively, however. Which is my second problem with not telling the players House Rules. It creates an inequality between PCs and NPCs. [/QUOTE]
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