Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 2234564" data-attributes="member: 4937"><p>It comes down to this; all of your examples just show me that your knowledge of the rules are a hinderance to you, because as far as you seem to know they just tell you what you can't do. Whereas a player that doesn't know the rules doesn't know that it is 'impossible' to run over and jump on his horse. He might well be advised to ask first, or at least ask how difficult it would be, but his idea of how to play the game isn't limited by his knowledge of the rules. </p><p></p><p></p><p></p><p>Quite the contrary, I think that that isn't a contridiction of what I said, but rather precisely my point. I expect my player's to act like this is the 'real world' until they learn differently, because for the most part its going to work like the real world and where it doesn't I expect them to understand that it works like a movie or a fantasy novel. I expect them to have a pretty good idea of how far people can jump because they've jumped ordinary jumps and seen world-record long jumps. I expect them to learn how far they can jump by experience, I expect those jumps to conform to thier expectations, and if they need to know how far their character can jump and don't I expect them to ask. I expect them to already have a basic understanding of how the world works, and I expect them to draw upon that understanding and not an understanding of the rules. Rules can be highly limiting to the imagination because there is no way a set of rules can cover every possible situation that could occur in the real world. I don't want players thinking that the rules cover all that can be done.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2234564, member: 4937"] It comes down to this; all of your examples just show me that your knowledge of the rules are a hinderance to you, because as far as you seem to know they just tell you what you can't do. Whereas a player that doesn't know the rules doesn't know that it is 'impossible' to run over and jump on his horse. He might well be advised to ask first, or at least ask how difficult it would be, but his idea of how to play the game isn't limited by his knowledge of the rules. Quite the contrary, I think that that isn't a contridiction of what I said, but rather precisely my point. I expect my player's to act like this is the 'real world' until they learn differently, because for the most part its going to work like the real world and where it doesn't I expect them to understand that it works like a movie or a fantasy novel. I expect them to have a pretty good idea of how far people can jump because they've jumped ordinary jumps and seen world-record long jumps. I expect them to learn how far they can jump by experience, I expect those jumps to conform to thier expectations, and if they need to know how far their character can jump and don't I expect them to ask. I expect them to already have a basic understanding of how the world works, and I expect them to draw upon that understanding and not an understanding of the rules. Rules can be highly limiting to the imagination because there is no way a set of rules can cover every possible situation that could occur in the real world. I don't want players thinking that the rules cover all that can be done. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
Top