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General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="Storm Raven" data-source="post: 2235351" data-attributes="member: 307"><p>I didn't say anything different, but the simple fact of the matter is that the DM can be dead wrong, despite assertions to the contrary. If the game is simply DM fiat, then you aren't actually playing D&D, or any other kind of game more codified than "let's pretend". Now, "let's pretend" can be fun, when I play it with my five year old. But when I'm playing a game that has particular rules, I expect them to be the rules that we play with, unless told otherwise up front. "hiding the ball" and then popping a rule change on players mid-stream is, quite simply, dirty pool.</p><p></p><p></p><p></p><p>No, it's not part of the rules as written. That's pretty much the definition of "not the rules as written". It's a house rule, and one that <em>should</em> have been brought to the attention of the players <em>before</em> they started making decisions about their character's development and actions in the game. Doing otherwise really just amount to tricking the players by hiding information from them until they have committed to something.</p><p></p><p></p><p></p><p>No, he's not. The DM is sometimes wrong. The DM isn't the only person at the table, trying to pretend that his opinion is the only one that matters is quite simply a silly endeavor.</p><p></p><p></p><p></p><p>DMs who maintain rigid authority and brook no challenges to their authority kill games far more readily than players who expect the rules of D&D to be in effect when they sit down to play a game of D&D. Authoritarians often find themselves playing alone, with no players to DM.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2235351, member: 307"] I didn't say anything different, but the simple fact of the matter is that the DM can be dead wrong, despite assertions to the contrary. If the game is simply DM fiat, then you aren't actually playing D&D, or any other kind of game more codified than "let's pretend". Now, "let's pretend" can be fun, when I play it with my five year old. But when I'm playing a game that has particular rules, I expect them to be the rules that we play with, unless told otherwise up front. "hiding the ball" and then popping a rule change on players mid-stream is, quite simply, dirty pool. [i][/i] No, it's not part of the rules as written. That's pretty much the definition of "not the rules as written". It's a house rule, and one that [i]should[/i] have been brought to the attention of the players [i]before[/i] they started making decisions about their character's development and actions in the game. Doing otherwise really just amount to tricking the players by hiding information from them until they have committed to something. [i][/i] No, he's not. The DM is sometimes wrong. The DM isn't the only person at the table, trying to pretend that his opinion is the only one that matters is quite simply a silly endeavor. [i][/i] DMs who maintain rigid authority and brook no challenges to their authority kill games far more readily than players who expect the rules of D&D to be in effect when they sit down to play a game of D&D. Authoritarians often find themselves playing alone, with no players to DM. [/QUOTE]
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