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*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="Storm Raven" data-source="post: 2235424" data-attributes="member: 307"><p></p><p></p><p>That still doesn't tell me what kind of game you are running. In point of fact, you've given me almost no information at all.</p><p></p><p>Tolkien, Grimm, and Lovecraft? You've covered several thousand pages of freqeuntly contradictory information there. Which material from Tolkien are we talking about? The War of the Jewels era? The War of the Ring era? Something else? What are you bringing from Lovecraft, and how does that fit with Tolkien? Or the brothers Grimm? What Grimm's tales are you drawing from? Which versions? The originals, or the later verions?</p><p></p><p>Grittier than most? Grittier relative to what? Grittier relative to a typical 3e D&D game? Grittier relative to a typical GURPS game? Grittier relative to a typical Rolemaster game? You've given me very little information.</p><p></p><p></p><p></p><p>Pikcing up a game is something entirely different from playing one. If I don't like how something is handled in a setting book, I can port it to another system, or come up with house rules (which the players would be informed of). If I sit down to an actual game, what the game system is matters. I like several games, but I don't like playing any of the White Wolf "nound: the verbing" style games. No matter what you do with the system, you are unlikely to ever run a game under one of those systems that I would care to play in, simply because of the system.</p><p></p><p>It also matters because when you play a particular system, you come with certain expectations. I expect different things when I sit down and play a game of GURPS IOU than when I play a game of standard 3.5e D&D. Knowing what system you are using is a way of telling me what to expect (and it also gives me a meter for evaluating what you mean by things like "grittier" or "more realistic" and so on).</p><p></p><p></p><p></p><p>So, do you normally assume that grown adults frequently are unable to evaluate their capabilities ahead of time?</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2235424, member: 307"] [i][/i] That still doesn't tell me what kind of game you are running. In point of fact, you've given me almost no information at all. Tolkien, Grimm, and Lovecraft? You've covered several thousand pages of freqeuntly contradictory information there. Which material from Tolkien are we talking about? The War of the Jewels era? The War of the Ring era? Something else? What are you bringing from Lovecraft, and how does that fit with Tolkien? Or the brothers Grimm? What Grimm's tales are you drawing from? Which versions? The originals, or the later verions? Grittier than most? Grittier relative to what? Grittier relative to a typical 3e D&D game? Grittier relative to a typical GURPS game? Grittier relative to a typical Rolemaster game? You've given me very little information. [i][/i] Pikcing up a game is something entirely different from playing one. If I don't like how something is handled in a setting book, I can port it to another system, or come up with house rules (which the players would be informed of). If I sit down to an actual game, what the game system is matters. I like several games, but I don't like playing any of the White Wolf "nound: the verbing" style games. No matter what you do with the system, you are unlikely to ever run a game under one of those systems that I would care to play in, simply because of the system. It also matters because when you play a particular system, you come with certain expectations. I expect different things when I sit down and play a game of GURPS IOU than when I play a game of standard 3.5e D&D. Knowing what system you are using is a way of telling me what to expect (and it also gives me a meter for evaluating what you mean by things like "grittier" or "more realistic" and so on). [i][/i] So, do you normally assume that grown adults frequently are unable to evaluate their capabilities ahead of time? [/QUOTE]
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