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In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="Aluvial" data-source="post: 2235664" data-attributes="member: 6862"><p>Interesting debate. But go back and read the posts again. I can tell exactly who I'd want to play with, and exactly who I wouldn't. It's about maturity and tone. You can tell who has it, and who doesn't and it is essentially that simple. </p><p> </p><p>The original poster and question has been forgotten while people debate either side of the coin. That's generally what is happening in the original poster's question, someone thinks it should work one way, someone thinks it should go the other way. </p><p> </p><p>The problem isn't the question that is being debated, but how the individual's debating it handle their issues. You are the only person that makes yourself upset. Either you are in control of yourself, or you aren't. </p><p> </p><p>We all play some variation of role-playing game and those are based on rules, undeniably. We all agree to play the game with a DM/GM who has the job of interpreting and making judgment on those rules. There is a social contract that says, as a player, we trust the DM to make a good call. There is a social contract that says, as the DM, I will try my best to remain consistent, and impartial; to help you the players have fun with my creation. </p><p> </p><p>It's when someone loses their patience, and sight of fun, that problems occur. People who play DnD know full well that the game is more than just a game. For many folks, it is a way of life, their characters are full extensions of themselves, the DM's world is a labor of intense imagination and personal time and thought. The DM wants the players to respect that, the players want the DM to respect their characters that they've painstakingly created. </p><p> </p><p>Many DM's can't express their love of their world adequately, while many players can't express their character's nuances and motivations. There comes the unspoken question, does that person respect what I've created, does that person respect me for what I've created? That is the underlying problem in many rules debates. </p><p> </p><p>Is there going to be a catch-all way of handling every problem.... no, but you can try to handle yourself better in the situations that occur. Again, it is a question of maturity and fun. Are you going to argue the point with a tone and attitude, or are you going to discuss the situation? That's it. It's that simple. If you are getting upset, you are not having fun. If you are upset, you are likely damaging the fun that your friends are having around you. This is clear as day. </p><p> </p><p>Rules debates are fine, but they should be discussed as civilly as possible. Why get upset and if you do, discuss why you are upset first. </p><p> </p><p>And if this doesn't work. Pelt the guy with dice until he relents. It is my experience that a good d12 (why throw a good die) to the skull takes the fight out of most role-players!</p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 2235664, member: 6862"] Interesting debate. But go back and read the posts again. I can tell exactly who I'd want to play with, and exactly who I wouldn't. It's about maturity and tone. You can tell who has it, and who doesn't and it is essentially that simple. The original poster and question has been forgotten while people debate either side of the coin. That's generally what is happening in the original poster's question, someone thinks it should work one way, someone thinks it should go the other way. The problem isn't the question that is being debated, but how the individual's debating it handle their issues. You are the only person that makes yourself upset. Either you are in control of yourself, or you aren't. We all play some variation of role-playing game and those are based on rules, undeniably. We all agree to play the game with a DM/GM who has the job of interpreting and making judgment on those rules. There is a social contract that says, as a player, we trust the DM to make a good call. There is a social contract that says, as the DM, I will try my best to remain consistent, and impartial; to help you the players have fun with my creation. It's when someone loses their patience, and sight of fun, that problems occur. People who play DnD know full well that the game is more than just a game. For many folks, it is a way of life, their characters are full extensions of themselves, the DM's world is a labor of intense imagination and personal time and thought. The DM wants the players to respect that, the players want the DM to respect their characters that they've painstakingly created. Many DM's can't express their love of their world adequately, while many players can't express their character's nuances and motivations. There comes the unspoken question, does that person respect what I've created, does that person respect me for what I've created? That is the underlying problem in many rules debates. Is there going to be a catch-all way of handling every problem.... no, but you can try to handle yourself better in the situations that occur. Again, it is a question of maturity and fun. Are you going to argue the point with a tone and attitude, or are you going to discuss the situation? That's it. It's that simple. If you are getting upset, you are not having fun. If you are upset, you are likely damaging the fun that your friends are having around you. This is clear as day. Rules debates are fine, but they should be discussed as civilly as possible. Why get upset and if you do, discuss why you are upset first. And if this doesn't work. Pelt the guy with dice until he relents. It is my experience that a good d12 (why throw a good die) to the skull takes the fight out of most role-players! Aluvial [/QUOTE]
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