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General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="Saeviomagy" data-source="post: 2238302" data-attributes="member: 5890"><p>You can say all that, but in the end, a lot of what 'grit' is comes down to the mechanics of the system. If you're playing vanilla godlike, the average blow will kill or cripple you. If you're playing D&D, it won't. Regardless of the words coming out of the DM's mouth, the rules set what the players can do.</p><p></p><p>Saying "it's grittier" really means nothing. Because grittier than D&D means that the place could be a lot shinyer and happier than the average modern day city. Grittier than godlike means that you expect half the characters to be insane or useless by the end of the first session of play, and not necessarily due to combat.</p><p></p><p>Just like I'm pretty sure I could combine elements from the grimms fairy tales, lovecraft and Tolkein and come up with dead-set fairy tale high adventure D&D. Magical people have a long journey, defeat the evil horrors from beyond with no moral qualms, and we all learn that bad is bad and good is good.</p><p></p><p>If you say "I'm playing D&D how it's presented in the core books", that's a pretty rigid "here's how the game will go".</p><p></p><p>If you spec out your campaign to a decent amount, and explain it, then that's fine too.</p><p></p><p>But of you say "I'm playing D&D, but grittier" and expect that to cover it, you're making a mistake.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2238302, member: 5890"] You can say all that, but in the end, a lot of what 'grit' is comes down to the mechanics of the system. If you're playing vanilla godlike, the average blow will kill or cripple you. If you're playing D&D, it won't. Regardless of the words coming out of the DM's mouth, the rules set what the players can do. Saying "it's grittier" really means nothing. Because grittier than D&D means that the place could be a lot shinyer and happier than the average modern day city. Grittier than godlike means that you expect half the characters to be insane or useless by the end of the first session of play, and not necessarily due to combat. Just like I'm pretty sure I could combine elements from the grimms fairy tales, lovecraft and Tolkein and come up with dead-set fairy tale high adventure D&D. Magical people have a long journey, defeat the evil horrors from beyond with no moral qualms, and we all learn that bad is bad and good is good. If you say "I'm playing D&D how it's presented in the core books", that's a pretty rigid "here's how the game will go". If you spec out your campaign to a decent amount, and explain it, then that's fine too. But of you say "I'm playing D&D, but grittier" and expect that to cover it, you're making a mistake. [/QUOTE]
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In-game debates and rules disputes: What do you do about them?
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