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General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="Celebrim" data-source="post: 2239829" data-attributes="member: 4937"><p>No, </p><p></p><p>1) I wish to prove B, that the implicit social RPG contract does not always contain specific expectations about the rules. </p><p>2) 'A' is the proposition that some players do not know the rules (or even necessarily want to know the rules) of an RPG that they are playing, and yet still manage to play it and enjoy it. A->B, because you can't have specific expectation about the rules if you don't know the rules.</p><p>3) Assume NOT A, that every player that ever plays an RPG knows and wants to know the rules</p><p>4) But I can provide an counter example, so proof by contrapositive.</p><p>5) Therefore A.</p><p>6) Therefore A->B</p><p>7) Therefore B</p><p></p><p></p><p></p><p>You are the one attaching things that are only possibly related. </p><p></p><p>Assertion #1: Just because a player doesn't know the rules doesn't mean that they don't expect the "generic social contract of RPGs" </p><p>Assertion #2: The "generic social contract of RPGs" is that there is some framework of rules, however loose.</p><p>Assertion #3: The player expects that the DM won't just screw them over for his or her own enjoyment / aggrandizement.</p><p></p><p>I fully concur with assertion #1, and assertion #3 without you needing to prove them. Obviously, players have an implicit social contract. Obviously, part of that explicit social contract is that the DM is going to entertain them, and isn't merely going to entertain himself without regard to thier desires. But, assertion #2 and #3 aren't actually logically connected, or at least not obviously connected. Its is not at all apparant that the social contract includes anything about how the DM will go about entertaining them, and it is certainly not apparant at all that even if assertion #2 is true that it implies that the generic social contract contains any expectations about the applicability of a particular set of rules, or that its a functional social contract on the part of the player in an RPG to have the expectation that he may overrule the DM by making reference to a rule book. Quite the contrary, I assert that this expectation is not general, and is in fact closely associated with known dysfunctional behavior on the part of some players.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2239829, member: 4937"] No, 1) I wish to prove B, that the implicit social RPG contract does not always contain specific expectations about the rules. 2) 'A' is the proposition that some players do not know the rules (or even necessarily want to know the rules) of an RPG that they are playing, and yet still manage to play it and enjoy it. A->B, because you can't have specific expectation about the rules if you don't know the rules. 3) Assume NOT A, that every player that ever plays an RPG knows and wants to know the rules 4) But I can provide an counter example, so proof by contrapositive. 5) Therefore A. 6) Therefore A->B 7) Therefore B You are the one attaching things that are only possibly related. Assertion #1: Just because a player doesn't know the rules doesn't mean that they don't expect the "generic social contract of RPGs" Assertion #2: The "generic social contract of RPGs" is that there is some framework of rules, however loose. Assertion #3: The player expects that the DM won't just screw them over for his or her own enjoyment / aggrandizement. I fully concur with assertion #1, and assertion #3 without you needing to prove them. Obviously, players have an implicit social contract. Obviously, part of that explicit social contract is that the DM is going to entertain them, and isn't merely going to entertain himself without regard to thier desires. But, assertion #2 and #3 aren't actually logically connected, or at least not obviously connected. Its is not at all apparant that the social contract includes anything about how the DM will go about entertaining them, and it is certainly not apparant at all that even if assertion #2 is true that it implies that the generic social contract contains any expectations about the applicability of a particular set of rules, or that its a functional social contract on the part of the player in an RPG to have the expectation that he may overrule the DM by making reference to a rule book. Quite the contrary, I assert that this expectation is not general, and is in fact closely associated with known dysfunctional behavior on the part of some players. [/QUOTE]
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In-game debates and rules disputes: What do you do about them?
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