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General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="DonTadow" data-source="post: 2240706" data-attributes="member: 22622"><p>I think someone said it best when the main thing is to be consistent. There is no way, that anyone knows every rule in D and D. That is why WOTC refers to the core rule books as reference material (to refer to ). Every game I've played or Dm's has had rule challenged. I have no problem as a DM with someone pointing out to me something factual if i am doing something dead wrong. As a DM, I read the dmg and monstermanual faithfully, but I do not brush up on my PHB like thep layers do. </p><p></p><p>I make it a point to explain my campaign to each of my players. I screen my players to make sure that I am not inviting the Rules Lawyer into it. All players know that after game they are welcome to bring up anything disagreed upon and i will look it up further. </p><p></p><p>In game when something comes up the instance it comes up I make a decision and decide on it by looking up the rules and figuring out how I interpret the rules. Sometimes my player beats me to it in the book. At that point i read it decide and we go on with the game. I also write down what i ruled for CONSISTENCY. The player is welcome to disagree, at which we can research after game the rulling and I will admit if I was wrong or not. Barring the decisions did not kill the player, I will correct the ruling the next session. I don't let my games break for more than 2 minutes becuse ofa disagreement. </p><p></p><p>I disagree with the person whom said that all homerules should be made up before game. I don't know too many DMs whom do this and never make another homerule in game. I'm going through the fourth version of my homerules and primer in a year long campaign. Some things you can't predict and its not until ingame that you rule on something at times. A great example in my current campaign is my magic system. We're using the Elements of Magic (GREAT SYSTEM). As we have played it, I noticed things that did not fit in my campaign and needed to be changed. </p><p></p><p>I think when a DM does decide to vary from the rules he explains his action and why he is implenting it. The number one reason why players get mad at DMs for ruling is that the player feels as if he is not being heard or his idea is not important. The important thing as a DM for you to do is make sure that player knows that his opinion is important but in your campaign the rule does not make since and explain why.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2240706, member: 22622"] I think someone said it best when the main thing is to be consistent. There is no way, that anyone knows every rule in D and D. That is why WOTC refers to the core rule books as reference material (to refer to ). Every game I've played or Dm's has had rule challenged. I have no problem as a DM with someone pointing out to me something factual if i am doing something dead wrong. As a DM, I read the dmg and monstermanual faithfully, but I do not brush up on my PHB like thep layers do. I make it a point to explain my campaign to each of my players. I screen my players to make sure that I am not inviting the Rules Lawyer into it. All players know that after game they are welcome to bring up anything disagreed upon and i will look it up further. In game when something comes up the instance it comes up I make a decision and decide on it by looking up the rules and figuring out how I interpret the rules. Sometimes my player beats me to it in the book. At that point i read it decide and we go on with the game. I also write down what i ruled for CONSISTENCY. The player is welcome to disagree, at which we can research after game the rulling and I will admit if I was wrong or not. Barring the decisions did not kill the player, I will correct the ruling the next session. I don't let my games break for more than 2 minutes becuse ofa disagreement. I disagree with the person whom said that all homerules should be made up before game. I don't know too many DMs whom do this and never make another homerule in game. I'm going through the fourth version of my homerules and primer in a year long campaign. Some things you can't predict and its not until ingame that you rule on something at times. A great example in my current campaign is my magic system. We're using the Elements of Magic (GREAT SYSTEM). As we have played it, I noticed things that did not fit in my campaign and needed to be changed. I think when a DM does decide to vary from the rules he explains his action and why he is implenting it. The number one reason why players get mad at DMs for ruling is that the player feels as if he is not being heard or his idea is not important. The important thing as a DM for you to do is make sure that player knows that his opinion is important but in your campaign the rule does not make since and explain why. [/QUOTE]
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In-game debates and rules disputes: What do you do about them?
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