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General Tabletop Discussion
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In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="Storm Raven" data-source="post: 2240972" data-attributes="member: 307"><p>In reality, a true rules lawyer would side with the rules. No matter who they benefit.</p><p></p><p></p><p></p><p>I don't think that the word "hypocrisy" meanswhat you seem to think it means. You certainly haven't shown any examples in this thread.</p><p></p><p></p><p></p><p>No, because it is <em>unreasonable</em> to alter the rules mid-stream. That's the point you keep falling down on. Because there are other ways <em>within the rules</em> to accomplish what you wanted to, they just aren't quite as effective as a massive tricked out charge.</p><p></p><p></p><p></p><p>Except that prior to you changing the rules mid-stream, the PC <em>wouldn't have known he could charge on a gently curving path</em>. I think what you are categorizing as "running on a gently curving path" is actually "double moving" by the rules. Running on a gently curving path slows you down relative to running in a straight line, just like the rules reflect. In this case, your mid-stream rules alteration not only changes the rules, but it doesn't reflect reality either (a point I chose to ingore earlier, but now that you've gone and tried to justify your silliness with the "that's what happens in the real world" argument, it needs to be addressed).</p><p></p><p></p><p></p><p>Has anyone here argued that? I don't think so. Nice strawman you've erected.</p><p></p><p></p><p></p><p>Except that your "trap" is an illusion contained in your head. No one is arguing the point you seem to think "rules lawyers" are making, and your example is still a very clear instance of a DM acting like a Jerk.</p><p></p><p></p><p></p><p>It was much worse in 1st edition. Since so little was actually codified, there were any number of disagreements on a myriad of subjects, because there was so little common ground for people who had not played together exstensively. DMs came up with all kinds of rules to fill in the gaps, and this caused multitudes of arguments. 3e/3.5e is <em>much</em> better in this regard - provided you work with the rule system and not against it. Everyone knows how the game works, at least when the DM isn't Cartman Jr.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2240972, member: 307"] In reality, a true rules lawyer would side with the rules. No matter who they benefit. [i][/i] I don't think that the word "hypocrisy" meanswhat you seem to think it means. You certainly haven't shown any examples in this thread. [i][/i] No, because it is [i]unreasonable[/i] to alter the rules mid-stream. That's the point you keep falling down on. Because there are other ways [i]within the rules[/i] to accomplish what you wanted to, they just aren't quite as effective as a massive tricked out charge. [i][/i] Except that prior to you changing the rules mid-stream, the PC [i]wouldn't have known he could charge on a gently curving path[/i]. I think what you are categorizing as "running on a gently curving path" is actually "double moving" by the rules. Running on a gently curving path slows you down relative to running in a straight line, just like the rules reflect. In this case, your mid-stream rules alteration not only changes the rules, but it doesn't reflect reality either (a point I chose to ingore earlier, but now that you've gone and tried to justify your silliness with the "that's what happens in the real world" argument, it needs to be addressed). [i][/i] Has anyone here argued that? I don't think so. Nice strawman you've erected. [i][/i] Except that your "trap" is an illusion contained in your head. No one is arguing the point you seem to think "rules lawyers" are making, and your example is still a very clear instance of a DM acting like a Jerk. [i][/i] It was much worse in 1st edition. Since so little was actually codified, there were any number of disagreements on a myriad of subjects, because there was so little common ground for people who had not played together exstensively. DMs came up with all kinds of rules to fill in the gaps, and this caused multitudes of arguments. 3e/3.5e is [i]much[/i] better in this regard - provided you work with the rule system and not against it. Everyone knows how the game works, at least when the DM isn't Cartman Jr. [/QUOTE]
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