Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DonTadow" data-source="post: 2240977" data-attributes="member: 22622"><p>Let's calm down a bit guys. I've aleady been apart of one thread that was ended this week ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> RIP PUZZLE thread) </p><p></p><p>This argument, at its base, is about wanting to be heard and understanding. No one likes when someone tells them something to do without an explaination. I am sure we all grew out of this at the age of seven. We as human beings need explanation. We also need consistency. Lets go out of the D and D realm and put this into real life context. What if you stopped at a stop sign and got pulled over for the police because you waited 1 seconds instead of 3 seconds. Even though the law clearly states 3 seconds, but the police tell you that its 3. He talks to you about it and you still disagree with that, he throws you in jail.</p><p></p><p>Now take the same situation, this time the police office tellls you tis 3 seconds and explains that this is the law here because this is a deaf community and several people have died here before. He tells thep erson he pulled over that this law is a law and is consisstent with other laws in the book. Well that changes thigns and actually you'd probably feel a bit guilty for pulling off so soon. </p><p></p><p>The thing that changed in the situation is the DM took the time to explain his decision (given he had a reason) and made sure to insure the player that this ruling would be consistent for the remainder of the campaignn. </p><p></p><p>Whereas I will not go as far in langauge as the last post, I will say that we as DMs overall do need to be more openminded to the players. I once asked in a post how many dms plan their worlds with their players and to that I got a hefty 10 to 20 percent. Whereas i do not want to impose my way of dm'n on anyone, iget alot of more flack in my games that incorporate my players.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2240977, member: 22622"] Let's calm down a bit guys. I've aleady been apart of one thread that was ended this week ( :( RIP PUZZLE thread) This argument, at its base, is about wanting to be heard and understanding. No one likes when someone tells them something to do without an explaination. I am sure we all grew out of this at the age of seven. We as human beings need explanation. We also need consistency. Lets go out of the D and D realm and put this into real life context. What if you stopped at a stop sign and got pulled over for the police because you waited 1 seconds instead of 3 seconds. Even though the law clearly states 3 seconds, but the police tell you that its 3. He talks to you about it and you still disagree with that, he throws you in jail. Now take the same situation, this time the police office tellls you tis 3 seconds and explains that this is the law here because this is a deaf community and several people have died here before. He tells thep erson he pulled over that this law is a law and is consisstent with other laws in the book. Well that changes thigns and actually you'd probably feel a bit guilty for pulling off so soon. The thing that changed in the situation is the DM took the time to explain his decision (given he had a reason) and made sure to insure the player that this ruling would be consistent for the remainder of the campaignn. Whereas I will not go as far in langauge as the last post, I will say that we as DMs overall do need to be more openminded to the players. I once asked in a post how many dms plan their worlds with their players and to that I got a hefty 10 to 20 percent. Whereas i do not want to impose my way of dm'n on anyone, iget alot of more flack in my games that incorporate my players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
Top