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General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="Mistwell" data-source="post: 2241204" data-attributes="member: 2525"><p>Sticking to the analogy (though I agree it isn't a great one), the rule of criminal enforcement is that you can error on the side of the alleged offender, but you cannot err on the side of a more stringent law. In other words, you could let someone off for stopping only 3 seconds under a 5 second law, but you cannot charge someone with the offense of not stopping for 5 seconds if the law says it is 3 seconds.</p><p></p><p>Similarly, if a law changes to make a penalty harsher, the harsher penalty cannot apply retroactively to a person who committed a crime under the prior law. However, if a law changes to become more lenient, it can often be used to reduce a penalty already applied to a person who committed a crime under the prior law. This basic legal concept is enbodied in the Ex Post Facto Clause(s) of the US Constitution, and encompass "[e]very law that changes the punishment, and inflicts a greater punishment, than the law annexed to the crime, when committed." (sorry for the actual legalise - my lawyer side is coming out). Ex Post Facto is a legal issue of fairness that is found in virtually every Democratic nation on the planet. </p><p></p><p>Making this more about D&D - I think a DM should either stick to the rules as written plus the previously announced house rules, OR (at their option) a more player-favoravble version of the rule on the fly. However, the DM should not change the rules on the fly in a less player-favorable manner. Changing rules without notice concerning an ability, a spell, an action, an inaction, or similar <strong>choice</strong> previously made by the player should never go to the detriment of a player. </p><p></p><p>Informed choice is a basic concept of the D&D player. If you take away some of that informed choice, you are taking away an essential role of the player and making it more of a role for the DM. Even worse, it violates a basic issue of fairness that's pretty universally accepted around the world (the concept of no ex post facto rulings).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 2241204, member: 2525"] Sticking to the analogy (though I agree it isn't a great one), the rule of criminal enforcement is that you can error on the side of the alleged offender, but you cannot err on the side of a more stringent law. In other words, you could let someone off for stopping only 3 seconds under a 5 second law, but you cannot charge someone with the offense of not stopping for 5 seconds if the law says it is 3 seconds. Similarly, if a law changes to make a penalty harsher, the harsher penalty cannot apply retroactively to a person who committed a crime under the prior law. However, if a law changes to become more lenient, it can often be used to reduce a penalty already applied to a person who committed a crime under the prior law. This basic legal concept is enbodied in the Ex Post Facto Clause(s) of the US Constitution, and encompass "[e]very law that changes the punishment, and inflicts a greater punishment, than the law annexed to the crime, when committed." (sorry for the actual legalise - my lawyer side is coming out). Ex Post Facto is a legal issue of fairness that is found in virtually every Democratic nation on the planet. Making this more about D&D - I think a DM should either stick to the rules as written plus the previously announced house rules, OR (at their option) a more player-favoravble version of the rule on the fly. However, the DM should not change the rules on the fly in a less player-favorable manner. Changing rules without notice concerning an ability, a spell, an action, an inaction, or similar [b]choice[/b] previously made by the player should never go to the detriment of a player. Informed choice is a basic concept of the D&D player. If you take away some of that informed choice, you are taking away an essential role of the player and making it more of a role for the DM. Even worse, it violates a basic issue of fairness that's pretty universally accepted around the world (the concept of no ex post facto rulings). [/QUOTE]
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In-game debates and rules disputes: What do you do about them?
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