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General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="IcyCool" data-source="post: 2243082" data-attributes="member: 20308"><p>Bias aside, your ball example is indeed fairly close to the truth. I didn't say that a GM who makes up bad rules or silly rules calls is a good GM. No one here did. I'm not sure if that was where this comment was heading, but I wanted to make that clear. Also, in the "Minotaur Charging in an arc" example, I think that GM made a bad call. However, the point I have been arguing is that <strong>it is the GM's call to make, good or bad.</strong> The players can point it out, or bring it up after game, or even walk if they don't like the ruling.</p><p></p><p>My table rules are generally thus:</p><p></p><p>1. I try to be fair. I'm out to have fun with you, not at your expense.</p><p>2. I will generally follow the rules. Sometimes I'll need to make judgement calls, and sometimes I'll fudge something a bit.</p><p>3. Don't argue with me at the table. Feel free to point out that I made a mistake, but accept my ruling until after game. Then we can talk about it and come to a decision.</p><p>4. When in doubt, the GM is right.</p><p>5. If you don't like the above rules, you don't have to play in my game. If the group doesn't want to play in my game, that's fine, someone else can GM. I'm perfectly happy as a player.</p><p></p><p>So as to your example, if people don't want to play in my game, we can just use someone else's ball.</p><p></p><p>And to be fair, your ball example is inherently flawed. If folks don't want to play the kids way, he could just let them use the ball and play the way they want. If folks don't want to play my game, I have no ball to let them use.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 2243082, member: 20308"] Bias aside, your ball example is indeed fairly close to the truth. I didn't say that a GM who makes up bad rules or silly rules calls is a good GM. No one here did. I'm not sure if that was where this comment was heading, but I wanted to make that clear. Also, in the "Minotaur Charging in an arc" example, I think that GM made a bad call. However, the point I have been arguing is that [b]it is the GM's call to make, good or bad.[/b] The players can point it out, or bring it up after game, or even walk if they don't like the ruling. My table rules are generally thus: 1. I try to be fair. I'm out to have fun with you, not at your expense. 2. I will generally follow the rules. Sometimes I'll need to make judgement calls, and sometimes I'll fudge something a bit. 3. Don't argue with me at the table. Feel free to point out that I made a mistake, but accept my ruling until after game. Then we can talk about it and come to a decision. 4. When in doubt, the GM is right. 5. If you don't like the above rules, you don't have to play in my game. If the group doesn't want to play in my game, that's fine, someone else can GM. I'm perfectly happy as a player. So as to your example, if people don't want to play in my game, we can just use someone else's ball. And to be fair, your ball example is inherently flawed. If folks don't want to play the kids way, he could just let them use the ball and play the way they want. If folks don't want to play my game, I have no ball to let them use. [/QUOTE]
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