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General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="Celebrim" data-source="post: 2243558" data-attributes="member: 4937"><p>That a red herring. We aren't talking about fudging results here.</p><p></p><p>The question is whether a character should win a race against a clearly disadvantaged foe when the only thing that prohibits the character is an arbitrary rule.</p><p></p><p>Let's say you have a character with the Run feat, 15 STR, 18 DEX, and 40' movement, and a the other character has a 30' movement, 12 STR, 12 DEX and lacks the run feat. The track is octogonal (45 degree turns) a length of 90' along each straight way. Neither character can move more than 90' in a turn <em>under the rules</em> because <em>under the rules</em> they must stop thier run at each turn. Hense, the faster character can never really get away from the slower one <em>despite the common sense understanding that faster runners ought to win races</em>.</p><p></p><p>In this case, its not a matter of 'letting' the PC win. It's a matter of the rules cheating the PC out of his well deserved victory. Strictly trying to run this race by the rules, if the faster character lost the initiative he'd automatically cross the finish line second. </p><p></p><p>Then the chieftain says to party, "Trespassers, clearly you are unworthy. You have failed the trial. You'll now be thrown into the volcano."</p><p></p><p>The DM apologizes and says, "Hey, those are the rules. We all agreed to them before hand. I'm sorry you don't think that its fair, but I believe that the game is most fair when we always follow the rules."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2243558, member: 4937"] That a red herring. We aren't talking about fudging results here. The question is whether a character should win a race against a clearly disadvantaged foe when the only thing that prohibits the character is an arbitrary rule. Let's say you have a character with the Run feat, 15 STR, 18 DEX, and 40' movement, and a the other character has a 30' movement, 12 STR, 12 DEX and lacks the run feat. The track is octogonal (45 degree turns) a length of 90' along each straight way. Neither character can move more than 90' in a turn [i]under the rules[/i] because [i]under the rules[/i] they must stop thier run at each turn. Hense, the faster character can never really get away from the slower one [i]despite the common sense understanding that faster runners ought to win races[/i]. In this case, its not a matter of 'letting' the PC win. It's a matter of the rules cheating the PC out of his well deserved victory. Strictly trying to run this race by the rules, if the faster character lost the initiative he'd automatically cross the finish line second. Then the chieftain says to party, "Trespassers, clearly you are unworthy. You have failed the trial. You'll now be thrown into the volcano." The DM apologizes and says, "Hey, those are the rules. We all agreed to them before hand. I'm sorry you don't think that its fair, but I believe that the game is most fair when we always follow the rules." [/QUOTE]
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In-game debates and rules disputes: What do you do about them?
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