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General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="farscapesg1" data-source="post: 2244213" data-attributes="member: 15234"><p>I didn't read the whole thread (just the first couple pages and the last) but I wanted to answer the original post.</p><p></p><p>Our group has this same issue and it seems to really bog things down. Not only do several people want to go over the rules, but there is a lot of time spent on looking up rules. This is a result of many of us being either new to the game, or just new to 3.5 edition. Personally, I prefer having the DM make the call and discussing it afterwords either around the table or via email.</p><p></p><p>As to the idea that DM's have final call on everything, in general I agree with that. However, in the example of the Blink spell, I would be really ticked if I was playing the wizard. If my character knows both the Magic Missile spell and the Blink spell, then the character would know how they interact. It is the DM's right to make a call that there is a miss chance using Magic Missile against an opponent with Blink, but I should know this ahead of time. If the DM makes it up on the spot, then the character should get a Spellcraft or Knowledge (Arcana) check to realize this so they can cast a different spell or take another action instead. If the DM wants the Blink-protected character to survive, then a better reason needs to be given (a modified Blink spell, a Shield spell, or slightly more hit points than originally planned [since characters and players shouldn't know NPC hit point totals]).</p><p></p><p>I look at the rules as being there to provide a solid playing field. That way players know what can and can not be done. If there are changes to these rules, then they should be made available beforehand. This is really important when it comes to magic and the interaction between one magical effect and another.</p></blockquote><p></p>
[QUOTE="farscapesg1, post: 2244213, member: 15234"] I didn't read the whole thread (just the first couple pages and the last) but I wanted to answer the original post. Our group has this same issue and it seems to really bog things down. Not only do several people want to go over the rules, but there is a lot of time spent on looking up rules. This is a result of many of us being either new to the game, or just new to 3.5 edition. Personally, I prefer having the DM make the call and discussing it afterwords either around the table or via email. As to the idea that DM's have final call on everything, in general I agree with that. However, in the example of the Blink spell, I would be really ticked if I was playing the wizard. If my character knows both the Magic Missile spell and the Blink spell, then the character would know how they interact. It is the DM's right to make a call that there is a miss chance using Magic Missile against an opponent with Blink, but I should know this ahead of time. If the DM makes it up on the spot, then the character should get a Spellcraft or Knowledge (Arcana) check to realize this so they can cast a different spell or take another action instead. If the DM wants the Blink-protected character to survive, then a better reason needs to be given (a modified Blink spell, a Shield spell, or slightly more hit points than originally planned [since characters and players shouldn't know NPC hit point totals]). I look at the rules as being there to provide a solid playing field. That way players know what can and can not be done. If there are changes to these rules, then they should be made available beforehand. This is really important when it comes to magic and the interaction between one magical effect and another. [/QUOTE]
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In-game debates and rules disputes: What do you do about them?
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