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General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="Celebrim" data-source="post: 2244291" data-attributes="member: 4937"><p>For the record, I might have been too. But, if my original objection was ignored, I think I would have shrugged it off unless... </p><p></p><p>a) the missiles actually did miss</p><p></p><p>and </p><p></p><p>b) the party failed to defeat the evil wizard and/or lost a character in the fight as a result of the missiles failing to connect.</p><p></p><p>Until that point, neither of which are gauranteed, its just too minor to be bothered by. And even if I was bothered by it, I probably would have held off making a strong protest until we got up from the table and I could do so without bringing the game to a halt and/or being overly confrontational. </p><p></p><p>Since I've never before said how I think the situation should be handled, let me make it clear that I wouldn't have made the call the DM made in the first place. But, let's just assume for the sake of argument that I think that it's fair that blink provides a 20% miss chance (per missile maybe) versus force effects if the caster cannot see invisible or ethereal creatures and that I care enough about it to bring it up. In that case, if the player objected to it on the grounds that if he had known that he would have done something differently (what, I don't know, since even with a 20% miss chance, magic missile would still be one of the best things to cast in this case), I would probably allow the character to take back the action because the argument that the spellcaster - if he has several ranks of spellcraft - should have known that there was a miss chance even though the character didn't is very reasonable and compelling. So, I would have simply said, "Ok, sorry, I should have told you I was mulling this before we started play tonight, but I thought if I specifically mentioned that I wanted to change the way the blink spell worked it would give way part of the night's adventure. Anyway, what's your new plan?" </p><p></p><p>That would be a pretty interesting question I think, because I'm courious what someone might have done different if they'd known about the 20% miss chance.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2244291, member: 4937"] For the record, I might have been too. But, if my original objection was ignored, I think I would have shrugged it off unless... a) the missiles actually did miss and b) the party failed to defeat the evil wizard and/or lost a character in the fight as a result of the missiles failing to connect. Until that point, neither of which are gauranteed, its just too minor to be bothered by. And even if I was bothered by it, I probably would have held off making a strong protest until we got up from the table and I could do so without bringing the game to a halt and/or being overly confrontational. Since I've never before said how I think the situation should be handled, let me make it clear that I wouldn't have made the call the DM made in the first place. But, let's just assume for the sake of argument that I think that it's fair that blink provides a 20% miss chance (per missile maybe) versus force effects if the caster cannot see invisible or ethereal creatures and that I care enough about it to bring it up. In that case, if the player objected to it on the grounds that if he had known that he would have done something differently (what, I don't know, since even with a 20% miss chance, magic missile would still be one of the best things to cast in this case), I would probably allow the character to take back the action because the argument that the spellcaster - if he has several ranks of spellcraft - should have known that there was a miss chance even though the character didn't is very reasonable and compelling. So, I would have simply said, "Ok, sorry, I should have told you I was mulling this before we started play tonight, but I thought if I specifically mentioned that I wanted to change the way the blink spell worked it would give way part of the night's adventure. Anyway, what's your new plan?" That would be a pretty interesting question I think, because I'm courious what someone might have done different if they'd known about the 20% miss chance. [/QUOTE]
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