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General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="werk" data-source="post: 2244364" data-attributes="member: 29663"><p>To quote Patrick Swayze in the cinematic epic Roadhouse: "You are too stupid to have a good time."</p><p></p><p>That sounded bad, not you Seeten <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>But seriously, I think some people play third edition so they can argue rule interpretation and application. I've played with some 'experienced gamers' that couldn't roleplay their way out of a paper bag, but play 3 or more times every week...they were also the ones that train-wreck a good game because "he can't do that" or "how?". In my experience, those are also the people that try to take 3 actions on their turn just to see if people notice and call them out on it. They don't want to game, but they are having a good time. (I hate them)</p><p></p><p>Most of us are geeks, social aptitude and interpersonal communication are not necessarily our strong suit...we try, but lack the tools sometimes.</p><p></p><p>I believe this is a great thread topic, because I never had any of these problems in 2e or previous like I've had since we started 3e. 3e seems predisposed to argument, either because the amount and complexity of the rules and how they interact or because of the 'gray areas' they create. (and don't get me started on non-core books)</p><p></p><p>So for the thread topic: In-game debates and rules disputes: What do you do about them? </p><p>I think this thread says...it depends on the dispute and a lot of conditional variables.</p></blockquote><p></p>
[QUOTE="werk, post: 2244364, member: 29663"] To quote Patrick Swayze in the cinematic epic Roadhouse: "You are too stupid to have a good time." That sounded bad, not you Seeten :) But seriously, I think some people play third edition so they can argue rule interpretation and application. I've played with some 'experienced gamers' that couldn't roleplay their way out of a paper bag, but play 3 or more times every week...they were also the ones that train-wreck a good game because "he can't do that" or "how?". In my experience, those are also the people that try to take 3 actions on their turn just to see if people notice and call them out on it. They don't want to game, but they are having a good time. (I hate them) Most of us are geeks, social aptitude and interpersonal communication are not necessarily our strong suit...we try, but lack the tools sometimes. I believe this is a great thread topic, because I never had any of these problems in 2e or previous like I've had since we started 3e. 3e seems predisposed to argument, either because the amount and complexity of the rules and how they interact or because of the 'gray areas' they create. (and don't get me started on non-core books) So for the thread topic: In-game debates and rules disputes: What do you do about them? I think this thread says...it depends on the dispute and a lot of conditional variables. [/QUOTE]
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In-game debates and rules disputes: What do you do about them?
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