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General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
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<blockquote data-quote="helium3" data-source="post: 2244870" data-attributes="member: 31301"><p>This totally breaks down when you have players that willy nilly try to parse the rules in order to change spell and combat mechanics in ways that benefit their characters. My group does this all the time and is part of the reason why I'm glad I'm leaving town at the end of the summer. They don't know the rules as well as they should, but they like to skim spell descriptions and then come up with "physics based" reasons for why the spell shouldn't affect them or the DC should be lower. For example, an NPC opponent casts "control winds" and blasts our party with hurricane force winds. Some of the players then begin to whine that they should not be affected by the spell because they're next to a wall and the wind speed would naturally be lower in that case. This is all well and good, but who has the time to do a 3-D mesh in order to calculate what the actual wind speed would be? It used to be that this kinda stuff would amuse me, and were I the DM, I'd give them a slight bonus on their save or what not. Now days, it strikes me as the kind of behavior that gamers behave in when their character builds and gaming abilities suck, and they have to fall back on hand-waving to stay alive. It totally bogs the game down and can lead to a lot of really heated discussions that can result in bad blood between players.</p><p> </p><p>So yeah, some rules arguments are silly and shouldn't be dropped, but some require going to the mattresses, or finding new groups to play with.</p></blockquote><p></p>
[QUOTE="helium3, post: 2244870, member: 31301"] This totally breaks down when you have players that willy nilly try to parse the rules in order to change spell and combat mechanics in ways that benefit their characters. My group does this all the time and is part of the reason why I'm glad I'm leaving town at the end of the summer. They don't know the rules as well as they should, but they like to skim spell descriptions and then come up with "physics based" reasons for why the spell shouldn't affect them or the DC should be lower. For example, an NPC opponent casts "control winds" and blasts our party with hurricane force winds. Some of the players then begin to whine that they should not be affected by the spell because they're next to a wall and the wind speed would naturally be lower in that case. This is all well and good, but who has the time to do a 3-D mesh in order to calculate what the actual wind speed would be? It used to be that this kinda stuff would amuse me, and were I the DM, I'd give them a slight bonus on their save or what not. Now days, it strikes me as the kind of behavior that gamers behave in when their character builds and gaming abilities suck, and they have to fall back on hand-waving to stay alive. It totally bogs the game down and can lead to a lot of really heated discussions that can result in bad blood between players. So yeah, some rules arguments are silly and shouldn't be dropped, but some require going to the mattresses, or finding new groups to play with. [/QUOTE]
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In-game debates and rules disputes: What do you do about them?
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