Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 2246527" data-attributes="member: 158"><p>A lot of people use this analogy (that of comparing D&D to conventional games), but the analogy isn't accepted by everyone, myself included, because D&D is not a conventional game. The DM by the nature of the role holds more power than anyone else at the table; it's the way it's been since the inception of the game; if it were not true, then DMing could be done by a computer that furnished the exact proper challenge level every time - you'd even take the human error out of the equation by pre-furnishing random charts that generated the adventure for you; that's just what it implies to me.</p><p></p><p>Instead, a DM needs to be able to make an entertaining story, to challenge their players, and keep people getting what they want from the game, and to do this the rules as written may not always be the best way. For players who are solely "tacticians", "power gamers" and "butt-kickers" (using Robin Laws' definitions of the "emotional kick," or for players who prefer the "simulationist" style of game, as defined in GNS theory), this may work; for players who are "method actors" and "story tellers" and even for "specialists" (Robin Laws), and especially for those who like "narrativist" games (a la GNS theory) this will not be the best way to go about it.</p><p></p><p>I'm more of a "storyteller" type, as is I suspect Celebrim is, also - if a DM has the status of any other player in what he can contribute to the game, and is MANDATED to put in the challenges as listed in the DMG, no more, no less, then the game holds no more appeal to me than D&D minis, or a pre-scripted Neverwinter Nights module, or any other computer game - a fun diversion once in a while, but not why I play RPGs. I take this attitude whether I'm running a game or being a player - I like to know what the rules are ahead of time, but I also accept that what a DM says during a game, goes. The show, to recall a phrase, must go on.</p></blockquote><p></p>
[QUOTE="Henry, post: 2246527, member: 158"] A lot of people use this analogy (that of comparing D&D to conventional games), but the analogy isn't accepted by everyone, myself included, because D&D is not a conventional game. The DM by the nature of the role holds more power than anyone else at the table; it's the way it's been since the inception of the game; if it were not true, then DMing could be done by a computer that furnished the exact proper challenge level every time - you'd even take the human error out of the equation by pre-furnishing random charts that generated the adventure for you; that's just what it implies to me. Instead, a DM needs to be able to make an entertaining story, to challenge their players, and keep people getting what they want from the game, and to do this the rules as written may not always be the best way. For players who are solely "tacticians", "power gamers" and "butt-kickers" (using Robin Laws' definitions of the "emotional kick," or for players who prefer the "simulationist" style of game, as defined in GNS theory), this may work; for players who are "method actors" and "story tellers" and even for "specialists" (Robin Laws), and especially for those who like "narrativist" games (a la GNS theory) this will not be the best way to go about it. I'm more of a "storyteller" type, as is I suspect Celebrim is, also - if a DM has the status of any other player in what he can contribute to the game, and is MANDATED to put in the challenges as listed in the DMG, no more, no less, then the game holds no more appeal to me than D&D minis, or a pre-scripted Neverwinter Nights module, or any other computer game - a fun diversion once in a while, but not why I play RPGs. I take this attitude whether I'm running a game or being a player - I like to know what the rules are ahead of time, but I also accept that what a DM says during a game, goes. The show, to recall a phrase, must go on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In-game debates and rules disputes: What do you do about them?
Top