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In-game explanation for missing Players
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<blockquote data-quote="Drowbane" data-source="post: 2889354" data-attributes="member: 23396"><p><strong>fourth session missed: eaten by wolves?</strong></p><p></p><p>Based on the # of times absent in a row...</p><p></p><p>First session missed, the poor PC is afflicted with "the Plague" and begins to act a bit out of character... in otherwords, the PC is run by another player (if absent player does not wish other player to run him, PC falls into a coma as if 3 sessions missed) and gets 75% exp... the PC of the player running the extra PC gets the missing 25% exp (loot is divided by all characters present). </p><p></p><p>Second session missed, the poor PC's affliction worsens... PC is run by another (often times not the same stand-in player as last session...) player and gets 1/2 exp. PC of the player doing double duty gets 25% of this missing exp, while the rest of the group divides the remaining 25%.</p><p></p><p>Third session missed, the poor PC falls into a come-like stupor brought on by some sort of in campaign sickness... and gets no exp. Other players tend to start looking over the sick one's gear with intent to loot.</p><p></p><p>From the fourth session on, the PC starts to die from his affliction. Losing 5 Con per session until they either die or thier player shows up again. If thier player shows up before the PC is gone, thier character miraculously recovers. PCs who die this way tend to get buried in a shallow grave with thier loot divided by the other players among the other PCs.</p><p></p><p>PCs have only actually died this way twice out of 12yrs of using this policy. In both cases the offending player just rolled up another character which was jeri-rigged back into the story... at 1 level lower than the party.</p><p></p><p>~~~</p><p></p><p>One or two absences is fine, RL stuff happens. Six absences just tells me you're not into the game...</p></blockquote><p></p>
[QUOTE="Drowbane, post: 2889354, member: 23396"] [b]fourth session missed: eaten by wolves?[/b] Based on the # of times absent in a row... First session missed, the poor PC is afflicted with "the Plague" and begins to act a bit out of character... in otherwords, the PC is run by another player (if absent player does not wish other player to run him, PC falls into a coma as if 3 sessions missed) and gets 75% exp... the PC of the player running the extra PC gets the missing 25% exp (loot is divided by all characters present). Second session missed, the poor PC's affliction worsens... PC is run by another (often times not the same stand-in player as last session...) player and gets 1/2 exp. PC of the player doing double duty gets 25% of this missing exp, while the rest of the group divides the remaining 25%. Third session missed, the poor PC falls into a come-like stupor brought on by some sort of in campaign sickness... and gets no exp. Other players tend to start looking over the sick one's gear with intent to loot. From the fourth session on, the PC starts to die from his affliction. Losing 5 Con per session until they either die or thier player shows up again. If thier player shows up before the PC is gone, thier character miraculously recovers. PCs who die this way tend to get buried in a shallow grave with thier loot divided by the other players among the other PCs. PCs have only actually died this way twice out of 12yrs of using this policy. In both cases the offending player just rolled up another character which was jeri-rigged back into the story... at 1 level lower than the party. ~~~ One or two absences is fine, RL stuff happens. Six absences just tells me you're not into the game... [/QUOTE]
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