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In game explanations of out of game mechanics
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<blockquote data-quote="wally" data-source="post: 4281258" data-attributes="member: 3578"><p>I guess I need to start this with the regular "I don't mean this to turn into a why you love or why you hate 4e thread."</p><p></p><p>What I want to know is directed toward those who are converting to or planning to run 4e, but think that the game is more than just a 'kill things and take their loot' sort of game.</p><p></p><p>How are you going to explain things in game like milestones and item use only per milestone or per day and such?</p><p></p><p>I know that some people refer to the Healing Surge as a second wind, but I haven't really met anyone that can activate a second wind upon command.</p><p></p><p>Some people are saying that magic is now attuned to the individual, and that you can only draw upon your own power so much, but are you guys adding rules or just flavour that indicates that the character is now tired due to drawing upon that energy, but entering another combat gave them back that ability? How many things do you attribute to a second wind?</p><p></p><p>I think my problem is that there is only so many ways you can try to explain these things before you start to think that there should be other effects to the characters. </p><p></p><p>Also, is there a reason that those who created magic items are now making them lesser and not able to run on their own power?</p><p></p><p>I am trying to be very open minded about 4e, but I would rather have my imagination working on the adventures, not explanations of the mechanics.</p><p></p><p>-wally</p></blockquote><p></p>
[QUOTE="wally, post: 4281258, member: 3578"] I guess I need to start this with the regular "I don't mean this to turn into a why you love or why you hate 4e thread." What I want to know is directed toward those who are converting to or planning to run 4e, but think that the game is more than just a 'kill things and take their loot' sort of game. How are you going to explain things in game like milestones and item use only per milestone or per day and such? I know that some people refer to the Healing Surge as a second wind, but I haven't really met anyone that can activate a second wind upon command. Some people are saying that magic is now attuned to the individual, and that you can only draw upon your own power so much, but are you guys adding rules or just flavour that indicates that the character is now tired due to drawing upon that energy, but entering another combat gave them back that ability? How many things do you attribute to a second wind? I think my problem is that there is only so many ways you can try to explain these things before you start to think that there should be other effects to the characters. Also, is there a reason that those who created magic items are now making them lesser and not able to run on their own power? I am trying to be very open minded about 4e, but I would rather have my imagination working on the adventures, not explanations of the mechanics. -wally [/QUOTE]
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