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In game explanations of out of game mechanics
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<blockquote data-quote="Zaruthustran" data-source="post: 4282118" data-attributes="member: 1457"><p>I don't try to explain game mechanics. For my friends and I, a 1:1 relationship between out-of-game mechanics and in-game effects just isn't required.</p><p></p><p>For us, it's simply okay that D&D is a game. We're there to hang out with friends and roleplay, and the framework of that fellowship--the mechanics--are followed, but not allowed to become obstacles to a good story. </p><p></p><p>For example, re: the "explanation" for per-encounter or daily abilities. Well, why <em>doesn't</em> James Bond simply headshot every single enemy with every bullet in every fight? Why doesn't Indiana Jones knock out every foe with a single bunch, or only use his whip or gun once per fight scene? </p><p></p><p>We accept these limits because it makes the game more fun. It's fun to pull out your daily, and have it be a big hit or a groan-inducing miss. It's fun to get knocked down, only to shake your head and get up again. </p><p></p><p>What I'm saying is we're all willing to accept the gameness of 4E, since it makes the actual play--the experience of rolling dice and sharing an imagined world with your friends--more enjoyable. </p><p></p><p>-z</p><p></p><p>PS: If one can just accept that unencumbered humans can move only six squares per move action, why can one not just accept that fighters can use Passing Attack once per encounter? For us, those two mechanics-induced limitations are considered exactly the same. Them's the rules, accept it, don't let it get in the way of having fun.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 4282118, member: 1457"] I don't try to explain game mechanics. For my friends and I, a 1:1 relationship between out-of-game mechanics and in-game effects just isn't required. For us, it's simply okay that D&D is a game. We're there to hang out with friends and roleplay, and the framework of that fellowship--the mechanics--are followed, but not allowed to become obstacles to a good story. For example, re: the "explanation" for per-encounter or daily abilities. Well, why [i]doesn't[/i] James Bond simply headshot every single enemy with every bullet in every fight? Why doesn't Indiana Jones knock out every foe with a single bunch, or only use his whip or gun once per fight scene? We accept these limits because it makes the game more fun. It's fun to pull out your daily, and have it be a big hit or a groan-inducing miss. It's fun to get knocked down, only to shake your head and get up again. What I'm saying is we're all willing to accept the gameness of 4E, since it makes the actual play--the experience of rolling dice and sharing an imagined world with your friends--more enjoyable. -z PS: If one can just accept that unencumbered humans can move only six squares per move action, why can one not just accept that fighters can use Passing Attack once per encounter? For us, those two mechanics-induced limitations are considered exactly the same. Them's the rules, accept it, don't let it get in the way of having fun. [/QUOTE]
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