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In game explanations of out of game mechanics
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<blockquote data-quote="Hypersmurf" data-source="post: 4282835" data-attributes="member: 1656"><p>No, he's saying that the players know the characters are limited for better entertainment.</p><p></p><p>He's saying that for some unexplored reason, the characters never question why daily powers aren't used more often.</p><p></p><p>And he's saying that because the players know the characters are limited for better entertainment, the players never question why the characters never question why daily powers aren't used more often.</p><p></p><p>If one character says "Hey, why don't you do that again?", then the other character needs to give an answer. But if the first character never says "Hey, why don't you do that again?", then the other character never needs to answer that question. Since the answer might break suspension of disbelief, it behooves us as players to ensure that the first character never asks that question. We - the players - accept two genre conventions: 1, the powers are limited in use, and 2, the characters don't think it's worth commenting on.</p><p></p><p>If you don't accept those genre conventions, then it's an issue. If you do, though, there's no problem.</p><p></p><p>Certain abilities, the characters never need to know are limited. </p><p></p><p>Healing surges, say - the character doesn't need to know he can heal 7 hit points 5 times a day. He just knows that sometimes someone who looks badly injured might just be a bit dazed, and that they might shake it off and be back in the fight.</p><p></p><p>The Ranger's power discussed above - the ranger doesn't need to know he can only use that ability once per day. He just knows that the opportunity to shoot two targets at once is a rare lucky break, and one that happens to crop up just when things look grimmest more often than not.</p><p></p><p>On the other hand, there are certain abilities the character might know are limited. Activation of a magic items limited to X per day, for example. In those cases, the character doesn't know the limitation is for entertainment purposes; rather, he has a mental blind spot that prevents him from asking out loud what purpose the limitation serves. <em>We</em> know the purpose - game balance. He doesn't know the purpose, but neither does he question it. Because the only way he can question it is if the player lets him, and the player doesn't let him.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4282835, member: 1656"] No, he's saying that the players know the characters are limited for better entertainment. He's saying that for some unexplored reason, the characters never question why daily powers aren't used more often. And he's saying that because the players know the characters are limited for better entertainment, the players never question why the characters never question why daily powers aren't used more often. If one character says "Hey, why don't you do that again?", then the other character needs to give an answer. But if the first character never says "Hey, why don't you do that again?", then the other character never needs to answer that question. Since the answer might break suspension of disbelief, it behooves us as players to ensure that the first character never asks that question. We - the players - accept two genre conventions: 1, the powers are limited in use, and 2, the characters don't think it's worth commenting on. If you don't accept those genre conventions, then it's an issue. If you do, though, there's no problem. Certain abilities, the characters never need to know are limited. Healing surges, say - the character doesn't need to know he can heal 7 hit points 5 times a day. He just knows that sometimes someone who looks badly injured might just be a bit dazed, and that they might shake it off and be back in the fight. The Ranger's power discussed above - the ranger doesn't need to know he can only use that ability once per day. He just knows that the opportunity to shoot two targets at once is a rare lucky break, and one that happens to crop up just when things look grimmest more often than not. On the other hand, there are certain abilities the character might know are limited. Activation of a magic items limited to X per day, for example. In those cases, the character doesn't know the limitation is for entertainment purposes; rather, he has a mental blind spot that prevents him from asking out loud what purpose the limitation serves. [i]We[/i] know the purpose - game balance. He doesn't know the purpose, but neither does he question it. Because the only way he can question it is if the player lets him, and the player doesn't let him. -Hyp. [/QUOTE]
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