Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
In game explanations of out of game mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SweeneyTodd" data-source="post: 4286163" data-attributes="member: 9391"><p>Well, the character's don't do anything: they only exist as fictional constructs, so that makes it pretty hard to take independent action. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The players make the tactical decisions; these are represented as tactical decisions the characters make on the battlefield. It's not a one to one mapping between those two.</p><p></p><p>I dunno, I don't find it hard to imagine how to map one to the other using the "proper opportunity" explanation discussed above. The character's doing their best to win the fight at all times, but the player gets to decide when circumstances coincide to get a really decisive hit in, and the effect of that decisive attack is really good, in fact it's the effect listed for an encounter or daily power usage. There's lots of successful attacks that aren't decisive in that fashion.</p><p></p><p>Maybe one issue folks have is that this kind of approach gives the player more authorial power than just "My guy does X"? Maybe some folks don't want to have the authority to have a say in what other things are going on in the fight outside of their own character. I kind of like it; it gives sort of a stunting flavor to power usage. After all, using a Daily is both a tactical decision and a chance to shine the spotlight on your character.</p><p></p><p>Another stumbling block is that it's so different in flavor from magic. You could use this kind of rationale for magic as well, but we're all used to D&D being about prepared spells rather than impromptu effects, not to mention the Wizard is written in a way that isn't particularly compatible with it. But there's no reason that martial and magical classes have to describe things along the same lines.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 4286163, member: 9391"] Well, the character's don't do anything: they only exist as fictional constructs, so that makes it pretty hard to take independent action. :) The players make the tactical decisions; these are represented as tactical decisions the characters make on the battlefield. It's not a one to one mapping between those two. I dunno, I don't find it hard to imagine how to map one to the other using the "proper opportunity" explanation discussed above. The character's doing their best to win the fight at all times, but the player gets to decide when circumstances coincide to get a really decisive hit in, and the effect of that decisive attack is really good, in fact it's the effect listed for an encounter or daily power usage. There's lots of successful attacks that aren't decisive in that fashion. Maybe one issue folks have is that this kind of approach gives the player more authorial power than just "My guy does X"? Maybe some folks don't want to have the authority to have a say in what other things are going on in the fight outside of their own character. I kind of like it; it gives sort of a stunting flavor to power usage. After all, using a Daily is both a tactical decision and a chance to shine the spotlight on your character. Another stumbling block is that it's so different in flavor from magic. You could use this kind of rationale for magic as well, but we're all used to D&D being about prepared spells rather than impromptu effects, not to mention the Wizard is written in a way that isn't particularly compatible with it. But there's no reason that martial and magical classes have to describe things along the same lines. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In game explanations of out of game mechanics
Top