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In game explanations of out of game mechanics
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<blockquote data-quote="Fenes" data-source="post: 4300354" data-attributes="member: 604"><p>The "The situation wasn't exactly right" or "you actually tried, but failed, so you did X instead" works well enough.</p><p></p><p>Why doesn't the ranger headshot/heartshot every foe? Well, he tries, but usually they move just so slightly, or their armor deflects the arrow just so so they "only" get hurt instead. And, of course, the ranger does headshot/heartshot every minion he hits, if he wants to.</p><p></p><p>Which brings up a good explanation for more cases: The PCs are actually using their powerful dailies all the time - against minions, since any hit kills them, so you can easily assume you beheaded the minion, or headshot it, or bashed it to the ground, etc.</p><p></p><p>So, Master Fighter the king of beheadings gets to lop of heads left and right with minions, but when facing a tough fighter, he has to wait for the right opportunity, and he knows that not many fighters will give him such an opportunity, and no one will give it a second time.</p><p></p><p>The character is actually trying for it all the time, but the player decides when there is an opportunity.</p></blockquote><p></p>
[QUOTE="Fenes, post: 4300354, member: 604"] The "The situation wasn't exactly right" or "you actually tried, but failed, so you did X instead" works well enough. Why doesn't the ranger headshot/heartshot every foe? Well, he tries, but usually they move just so slightly, or their armor deflects the arrow just so so they "only" get hurt instead. And, of course, the ranger does headshot/heartshot every minion he hits, if he wants to. Which brings up a good explanation for more cases: The PCs are actually using their powerful dailies all the time - against minions, since any hit kills them, so you can easily assume you beheaded the minion, or headshot it, or bashed it to the ground, etc. So, Master Fighter the king of beheadings gets to lop of heads left and right with minions, but when facing a tough fighter, he has to wait for the right opportunity, and he knows that not many fighters will give him such an opportunity, and no one will give it a second time. The character is actually trying for it all the time, but the player decides when there is an opportunity. [/QUOTE]
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