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General Tabletop Discussion
*Pathfinder & Starfinder
In-game riddles: Player shrewdness or Character intelligence check?
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<blockquote data-quote="cordell" data-source="post: 1830320" data-attributes="member: 21399"><p>If your players want to use option 1, then don't bother with the riddle. Just say "You approach the Sphinx, he gives you a riddle, the DC is 24."</p><p></p><p>As soon as you state it in that way, the players will realize how ridiculous it is.</p><p></p><p>Of course, if all your players hate riddles, then maybe they will love it that way. You can just set DC's, or don't use riddles at all.</p><p></p><p>I agree with the other poster who said puzzle solving has always been a classic part of DnD. I'm terrible at riddles OOC, luckily, we have a couple good riddle guys in our group.</p><p></p><p>And of course, the DM must be careful that the riddle is not so do-or-die integral to the storyline that if the players can't solve it, the campaign stops.</p></blockquote><p></p>
[QUOTE="cordell, post: 1830320, member: 21399"] If your players want to use option 1, then don't bother with the riddle. Just say "You approach the Sphinx, he gives you a riddle, the DC is 24." As soon as you state it in that way, the players will realize how ridiculous it is. Of course, if all your players hate riddles, then maybe they will love it that way. You can just set DC's, or don't use riddles at all. I agree with the other poster who said puzzle solving has always been a classic part of DnD. I'm terrible at riddles OOC, luckily, we have a couple good riddle guys in our group. And of course, the DM must be careful that the riddle is not so do-or-die integral to the storyline that if the players can't solve it, the campaign stops. [/QUOTE]
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In-game riddles: Player shrewdness or Character intelligence check?
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