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<blockquote data-quote="Hella_Tellah" data-source="post: 4558948" data-attributes="member: 52669"><p>That's not <em>quite</em> what I'm getting at. When the other person at the table was insinuating there was something romantic going on, s/he was saying, "I want to act out a story in which my character puts your character on the spot by drumming up a false rumor." You should accept that person's offer, and have your character respond in whatever way is natural for the character.</p><p></p><p>In improvisational theater, you are encouraged to "say yes" to an offer. If another actor proposes something through dialogue, accept the direction they are taking things and go with it. Imagine a scene at a doctor's office. The doctor says, "I'm sorry, Mrs. Kornbluth, but we'll have to amputate." If the other actor responds by saying, "You're not a real doctor!" The scene grinds to a halt, and nothing comes from it. No one has fun. Instead, the other actor should say, "If you say so, Doctor, but that's the same leg you amputated last Wednesday!" In one instance, the actor says, "I don't want to do this scene!" In the other, the actor takes part in the scene, and keeps it moving in a direction she wants to take it.</p><p></p><p>Roleplaying is a lot like improvisational theater, in my opinion. When you go along with the other players and take things in the direction you want, people have fun. When you deny their offer for a scene, everything shuts down. So when another player starts a sub-plot that you're uncomfortable with, go through with it, but take it in the direction you want it to go in. This has the benefit of making the other player happy, because the other player got to have the scene he wanted, and when <em>you</em> have an idea for a scene, he'll play along, too.</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4558948, member: 52669"] That's not [I]quite[/I] what I'm getting at. When the other person at the table was insinuating there was something romantic going on, s/he was saying, "I want to act out a story in which my character puts your character on the spot by drumming up a false rumor." You should accept that person's offer, and have your character respond in whatever way is natural for the character. In improvisational theater, you are encouraged to "say yes" to an offer. If another actor proposes something through dialogue, accept the direction they are taking things and go with it. Imagine a scene at a doctor's office. The doctor says, "I'm sorry, Mrs. Kornbluth, but we'll have to amputate." If the other actor responds by saying, "You're not a real doctor!" The scene grinds to a halt, and nothing comes from it. No one has fun. Instead, the other actor should say, "If you say so, Doctor, but that's the same leg you amputated last Wednesday!" In one instance, the actor says, "I don't want to do this scene!" In the other, the actor takes part in the scene, and keeps it moving in a direction she wants to take it. Roleplaying is a lot like improvisational theater, in my opinion. When you go along with the other players and take things in the direction you want, people have fun. When you deny their offer for a scene, everything shuts down. So when another player starts a sub-plot that you're uncomfortable with, go through with it, but take it in the direction you want it to go in. This has the benefit of making the other player happy, because the other player got to have the scene he wanted, and when [I]you[/I] have an idea for a scene, he'll play along, too. [/QUOTE]
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