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<blockquote data-quote="Capellan" data-source="post: 1599640" data-attributes="member: 6294"><p>Stats for Kull and Dargrim after the battle with the ogres and giants.</p><p></p><p><strong>Kull Redfist</strong></p><p>Half-orc, Cleric 10/Templar 1;</p><p>HD 10d8+1d10+36; hp 96;</p><p>Init +0; Spd 20 ft/x3 or fly 40 ft/x3;</p><p>AC 27 (flatfooted 27, touch 12);</p><p>Attacks: Cold Justice +16/+11 (1d10+12+frost+axiomatic,19-20/x2), or +2 Spiked Gauntlet +16/+11 (1d4+8), or Mighty (+4) Masterwork Composite Longbow +9/+4 (1d8+4, 20/x3) or Spiked Armour +15/+10 (1d6+7+shock);</p><p>AL: LN; Sv Fort +15, Ref +5, Will +13;</p><p>Str 22, Dex 11, Con 18, Int 13, Wis 15, Cha 10;</p><p>Skills: Concentration +12, Diplomacy +12, Heal +8, Knowledge (arcana) +6, Knowledge (religion) +9, Spellcraft +6.</p><p>Feats: Endurance, Leadership, Power Attack, Improved Sunder</p><p>Clerical Spells: 0:6, 1:5+1, 2:5+1, 3:3+1, 4:3+1, 5:2+1</p><p>Domains: Law & War</p><p>Notable Possessions: Cold Justice (+1 Axiomatic Frost Heavy Flail), +2 Spiked Full Plate (spikes are +1 shock weapons), +2 Spiked Gauntlet, Winged Boots, Cloak of Resistance +2, Wand of Cure Moderate Wounds (45 charges), Wand of Cure Light Wounds (20 charges), Silver Bell of the Banquet, Potion of Remove Disease, Scroll of Hold Person, Helm of Underwater Action, Potion of Cure Light Wounds (x2), Scroll of Hide from Undead, Potion of Cure Moderate Wounds (x2), Lesser Rod of Empower Spell*, Scroll of Death Knell, Scroll of Bestow Curse, Belt of Strength +2, Shirt of Health +2, Major Ring of Spellstoring (Stone to Flesh x2), Ring of Protection +2, Animated Heavy Steel Shield +1, Oil of True Strike, Potion of Expeditious Retreat, Potion of Blur, Scroll of Word of Recall, Arrows +1 (6).</p><p></p><p>* Kull now actually has his own one of these; Gnorric has the original 'all party' item</p><p></p><p><strong>Dargrim Ironshield</strong></p><p>Dwarf, Fighter 6/Rogue 3;</p><p>HD 6d10+3d6+24; hp 91;</p><p>Init +1; Spd 20 ft/x3;</p><p>AC 27 (flatfooted 26, touch 13);</p><p>Attacks: +1 Sonic Dwarven Waraxe +14/+9 (1d10+7+sonic, 20/x3) or Mighty (+3) Masterwork Composite Longbow +10/+5 (1d8+3, 20/x3) or Spiked Armour +13/+8 (1d6+5);</p><p>AL LN; Sv Fort +12, Ref +8, Will +6;</p><p>Str 18, Dex 13, Con 19, Int 13, Wis 12, Cha 6;</p><p>Skills: Craft (Armoursmith) +10, Craft (Trapmaking) +8, Craft (Weaponsmith) +10, Disable Device +17, Handle Animal +0, Intimidate +6, Knowledge (religion) +2, Open Lock +10, Search +10.</p><p>Feats: Combat Expertise, Improved Disarm, Nimble Fingers, Toughness, Weapon Focus(Dwarven Waraxe), Weapon Specialization(Dwarven Waraxe), Dodge, Endurance</p><p>Notable Possessions: +1 Sonic Dwarven Waraxe, +2 Spiked Full Plate (spikes are +1 weapons), +2 Heavy Steel Shield, Oil of Magic Weapon (2), Potion of Cure Light Wounds (4), Potion of Cure Moderate Wounds (3), Elixir of Vision, Crown of Protection +2, Cloak of Resistance +2, Belt of Strength +2, Shirt of Health +2, Boots of Spider Climbing, Potion of Enlarge Person, Potion of Fly, Potion of Longstrider, Potion of Expeditious Retreat, Brooch of Shielding (42), Ring of Evasion.</p><p></p><p>By the way, this is the last time you'll see stats for Kull as a Templar. He's about to be re-designed to use a similarly flavoured but less front-loaded PrC we're calling the "Ironfist".</p></blockquote><p></p>
[QUOTE="Capellan, post: 1599640, member: 6294"] Stats for Kull and Dargrim after the battle with the ogres and giants. [b]Kull Redfist[/b] Half-orc, Cleric 10/Templar 1; HD 10d8+1d10+36; hp 96; Init +0; Spd 20 ft/x3 or fly 40 ft/x3; AC 27 (flatfooted 27, touch 12); Attacks: Cold Justice +16/+11 (1d10+12+frost+axiomatic,19-20/x2), or +2 Spiked Gauntlet +16/+11 (1d4+8), or Mighty (+4) Masterwork Composite Longbow +9/+4 (1d8+4, 20/x3) or Spiked Armour +15/+10 (1d6+7+shock); AL: LN; Sv Fort +15, Ref +5, Will +13; Str 22, Dex 11, Con 18, Int 13, Wis 15, Cha 10; Skills: Concentration +12, Diplomacy +12, Heal +8, Knowledge (arcana) +6, Knowledge (religion) +9, Spellcraft +6. Feats: Endurance, Leadership, Power Attack, Improved Sunder Clerical Spells: 0:6, 1:5+1, 2:5+1, 3:3+1, 4:3+1, 5:2+1 Domains: Law & War Notable Possessions: Cold Justice (+1 Axiomatic Frost Heavy Flail), +2 Spiked Full Plate (spikes are +1 shock weapons), +2 Spiked Gauntlet, Winged Boots, Cloak of Resistance +2, Wand of Cure Moderate Wounds (45 charges), Wand of Cure Light Wounds (20 charges), Silver Bell of the Banquet, Potion of Remove Disease, Scroll of Hold Person, Helm of Underwater Action, Potion of Cure Light Wounds (x2), Scroll of Hide from Undead, Potion of Cure Moderate Wounds (x2), Lesser Rod of Empower Spell*, Scroll of Death Knell, Scroll of Bestow Curse, Belt of Strength +2, Shirt of Health +2, Major Ring of Spellstoring (Stone to Flesh x2), Ring of Protection +2, Animated Heavy Steel Shield +1, Oil of True Strike, Potion of Expeditious Retreat, Potion of Blur, Scroll of Word of Recall, Arrows +1 (6). * Kull now actually has his own one of these; Gnorric has the original 'all party' item [b]Dargrim Ironshield[/b] Dwarf, Fighter 6/Rogue 3; HD 6d10+3d6+24; hp 91; Init +1; Spd 20 ft/x3; AC 27 (flatfooted 26, touch 13); Attacks: +1 Sonic Dwarven Waraxe +14/+9 (1d10+7+sonic, 20/x3) or Mighty (+3) Masterwork Composite Longbow +10/+5 (1d8+3, 20/x3) or Spiked Armour +13/+8 (1d6+5); AL LN; Sv Fort +12, Ref +8, Will +6; Str 18, Dex 13, Con 19, Int 13, Wis 12, Cha 6; Skills: Craft (Armoursmith) +10, Craft (Trapmaking) +8, Craft (Weaponsmith) +10, Disable Device +17, Handle Animal +0, Intimidate +6, Knowledge (religion) +2, Open Lock +10, Search +10. Feats: Combat Expertise, Improved Disarm, Nimble Fingers, Toughness, Weapon Focus(Dwarven Waraxe), Weapon Specialization(Dwarven Waraxe), Dodge, Endurance Notable Possessions: +1 Sonic Dwarven Waraxe, +2 Spiked Full Plate (spikes are +1 weapons), +2 Heavy Steel Shield, Oil of Magic Weapon (2), Potion of Cure Light Wounds (4), Potion of Cure Moderate Wounds (3), Elixir of Vision, Crown of Protection +2, Cloak of Resistance +2, Belt of Strength +2, Shirt of Health +2, Boots of Spider Climbing, Potion of Enlarge Person, Potion of Fly, Potion of Longstrider, Potion of Expeditious Retreat, Brooch of Shielding (42), Ring of Evasion. By the way, this is the last time you'll see stats for Kull as a Templar. He's about to be re-designed to use a similarly flavoured but less front-loaded PrC we're calling the "Ironfist". [/QUOTE]
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