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Story Hour
In Hextor's Name (Completed 22 Oct 2004)
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<blockquote data-quote="Mantreus" data-source="post: 1140840" data-attributes="member: 8669"><p><strong>From the Journal of Gnorric</strong></p><p></p><p><span style="color: Wheat">We arrived in town to find a large group of people menacing a pair of the newt men that were holding a local woman hostage. No one was willing to make a move as they feared what the newt-men may do to the woman.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">From the corner of my eye, I spied a leather-clad man with a bow climbing the side of the building that the newt-men were backed against. I pointed him out to Aramil and we realised that the situation was about to get violent.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">As expected, the leather-clad man fired an arrow into the shoulder of one of the newt-men and everything happened at once. I fired a beam of energy into the arrowed newt-man, but it appeared to have little effect. The druid started moving forward. It was then that I noticed that the other newt was about to cut the throat of the woman! I hastily cast a sleeping spell on the pair in the hope they wouldn’t be able to resist its effects.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Luckily, both newts fell asleep instantly, dropping to the ground. The villagers gave a collective sigh of relief as Kull arrived. He instantly took charge and instructed the villagers to “secure the perimeter” and other equally military sounding instructions. Not surprisingly, most of the armed villagers rushed off to do his bidding.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Kull picked up both the newt-men and gestured at me to follow, grumbling something about acting as an interpreter. The leather-clad man from the roof lithely climbed down and joined us, introducing himself as Will, a local to Saltmarsh who had recently returned from a war to the south of the Duchy. Kull seemed to know him as well and instructed him to join us. Others from the village followed out of curiosity.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">We proceeded to what appeared to be the town sheriffs office where Kull awoke them and started to berate them in a number of different languages, none of which they seemed to understand. I attempted to speak to them and found they spoke a dialect of Draconic, so I acted as interpreter for Kull. Initially, the newts were tight lipped, refusing to say anything useful apart from calling us “disgusting warm things”. Kull quickly tired of this and promptly broke a newts ankles with his bare hands! Some of the townsfolk were horrified and left looking a bit green about the gills. From that point on, the newts were more helpful.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">We ascertained that the newts had recently moved into an abandoned watchtower in the middle of the swamp to the south and that they wanted the women for food. No one seemed to have heard of this watchtower however, so it was decided that a delegation would head out to see the Lizardmen the following day to see if they were aware of where this watchtower may be.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Once this information was gleaned, Kull rather abruptly killed them both. Unfortunately, he used his flail, thereby reducing their heads to mush making it difficult for me to examine their brains for my research. Either way, who would want a zombie with a squished in face? It’s not very pleasant really. </span></p><p><span style="color: Wheat">______</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">I have been reading some of the teachings from the order of Wee Jas. I like the way these people think. According to them death isn’t an end but a beginning, which is exactly what I’ve been trying to tell people. The next time I’m in Mellin, I believe I will go and talk to the local priestess, I’m sure we would have lots to talk about. I can introduce my familiar, Wee Bat. I’m sure they’d appreciate the gesture.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Speaking of Wee Bat, I believe we have come to a new level of understanding with each other. My studies have warned me that this might happen, but it was still a surprise when I my little fellow started muttering about “sweet berries” as he was having some dinner. I’ve found that I can understand and talk to him fully now. I think he’s starting to tire of my constant talking about my research though.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Oh yes, for some reason, I have been elected to go on the delegation to the Lizardmen, apparently my performance during the town attack impressed some people. That and I speak the language. Somehow I don’t think we’ll be doing a lot of talking however.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Kull mentioned the possibility of treasure, which will come in very handy in raising funds for my shop, so I’m actually quite looking forward to this little adventure.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">We leave early in the morning, so I had better finish reading and get some sleep…</span></p></blockquote><p></p>
[QUOTE="Mantreus, post: 1140840, member: 8669"] [b]From the Journal of Gnorric[/b] [COLOR=Wheat]We arrived in town to find a large group of people menacing a pair of the newt men that were holding a local woman hostage. No one was willing to make a move as they feared what the newt-men may do to the woman. From the corner of my eye, I spied a leather-clad man with a bow climbing the side of the building that the newt-men were backed against. I pointed him out to Aramil and we realised that the situation was about to get violent. As expected, the leather-clad man fired an arrow into the shoulder of one of the newt-men and everything happened at once. I fired a beam of energy into the arrowed newt-man, but it appeared to have little effect. The druid started moving forward. It was then that I noticed that the other newt was about to cut the throat of the woman! I hastily cast a sleeping spell on the pair in the hope they wouldn’t be able to resist its effects. Luckily, both newts fell asleep instantly, dropping to the ground. The villagers gave a collective sigh of relief as Kull arrived. He instantly took charge and instructed the villagers to “secure the perimeter” and other equally military sounding instructions. Not surprisingly, most of the armed villagers rushed off to do his bidding. Kull picked up both the newt-men and gestured at me to follow, grumbling something about acting as an interpreter. The leather-clad man from the roof lithely climbed down and joined us, introducing himself as Will, a local to Saltmarsh who had recently returned from a war to the south of the Duchy. Kull seemed to know him as well and instructed him to join us. Others from the village followed out of curiosity. We proceeded to what appeared to be the town sheriffs office where Kull awoke them and started to berate them in a number of different languages, none of which they seemed to understand. I attempted to speak to them and found they spoke a dialect of Draconic, so I acted as interpreter for Kull. Initially, the newts were tight lipped, refusing to say anything useful apart from calling us “disgusting warm things”. Kull quickly tired of this and promptly broke a newts ankles with his bare hands! Some of the townsfolk were horrified and left looking a bit green about the gills. From that point on, the newts were more helpful. We ascertained that the newts had recently moved into an abandoned watchtower in the middle of the swamp to the south and that they wanted the women for food. No one seemed to have heard of this watchtower however, so it was decided that a delegation would head out to see the Lizardmen the following day to see if they were aware of where this watchtower may be. Once this information was gleaned, Kull rather abruptly killed them both. Unfortunately, he used his flail, thereby reducing their heads to mush making it difficult for me to examine their brains for my research. Either way, who would want a zombie with a squished in face? It’s not very pleasant really. ______ I have been reading some of the teachings from the order of Wee Jas. I like the way these people think. According to them death isn’t an end but a beginning, which is exactly what I’ve been trying to tell people. The next time I’m in Mellin, I believe I will go and talk to the local priestess, I’m sure we would have lots to talk about. I can introduce my familiar, Wee Bat. I’m sure they’d appreciate the gesture. Speaking of Wee Bat, I believe we have come to a new level of understanding with each other. My studies have warned me that this might happen, but it was still a surprise when I my little fellow started muttering about “sweet berries” as he was having some dinner. I’ve found that I can understand and talk to him fully now. I think he’s starting to tire of my constant talking about my research though. Oh yes, for some reason, I have been elected to go on the delegation to the Lizardmen, apparently my performance during the town attack impressed some people. That and I speak the language. Somehow I don’t think we’ll be doing a lot of talking however. Kull mentioned the possibility of treasure, which will come in very handy in raising funds for my shop, so I’m actually quite looking forward to this little adventure. We leave early in the morning, so I had better finish reading and get some sleep…[/COLOR] [/QUOTE]
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In Hextor's Name (Completed 22 Oct 2004)
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