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Story Hour
In Hextor's Name (Completed 22 Oct 2004)
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<blockquote data-quote="Mantreus" data-source="post: 1145066" data-attributes="member: 8669"><p><strong>From the Journal of Gnorric</strong></p><p></p><p><span style="color: Wheat">The trip to Lizardfolk caves is going uneventfully, so I am catching up on some reading whenever we stop for a rest. I’m also getting to know my companions a little better.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Will seems to be a bit of a quandary to me. He obviously has a great deal of martial and scouting skill and knowledge, so is more than capable of independent thought, but seems quite happy to follow orders from Kull. It’s almost like he has become so used to taking orders that he can’t function without them. Apart from that, he seems like quite an amiable fellow. He has these amazing boots that allow him to leap great distances; it was quite unnerving to watch at first. Kull would order him to scout ahead and he would just jump away in the blink of an eye! As for my ideas, he thinks them strange, but is happy for me to have them as long as I keep my “unnatural” work away from his mother. I believe I can have him and his mother using automated workers before the year is out however! It only makes sense after all.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Speaking of automations, we have Kull. I appreciate the support he has given me with the town council, and his faith in my abilities on this particular venture. However, his social skills are negligible, if they exist at all. I initially thought the way he treated the townsfolk during the newt attack abrupt but fair considering the circumstances. What I have come to realise after two days travel, is that it appears that he treats everyone like this. I attempted to talk of my work to him and he simply declared, “The use of undead is for the weak”. Even though I have no plans of using them in a violent way, he still seemed indifferent to my ideas. Attempts to talk to him of anything other than facts relating to our mission resulted in grunts or outright ignorance. Begin to talk of religion however, and he’ll espouse the virtues of Hextor till he is blue in the face. I thought we may have found some common ground due to my interests in the teachings of Wee Jas, but he dismissed her as “weak” and “female”. All in all, a most exasperating fellow.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Aramil is a very quiet fellow and spends most of his time with his crocodile. That sort of thing can’t be healthy really. When I talked to him of my ideas, he smiled at me and looked over my left shoulder.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">It appears the only people I can talk to are Will and my Wee Bat. Wee Bat is enjoying the swamp; there are lots of interesting bugs and things for him to eat. I sometimes wish he would keep his enjoyment to himself however.</span></p><p><span style="color: Wheat">_________</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Well, we have seen the Lizardfolk. They seem quite nice, abet a little creepy with all their hissing and so forth. Kull asked them if they knew of the newts, and they knew exactly where they were, some ancient abandoned watchtower called Kraal. Kull seemed pretty annoyed that the Lizardfolk didn’t share this knowledge with us, but took it well considering. The Lizardfolk have given us an amulet to identify us as friends in case we encounter their patrols. We are staying in their caves tonight and heading out in the morning. All this moisture is ruining my books. I must think of a better way of keeping them dry.</span></p><p><span style="color: Wheat">_________</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">We arrived at Kraal in the mid-afternoon and Will used his impressive boots to jump over a rotted wall to let us in through the front door. Quite brave of him really, there could have been anything on the other side.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Kull ordered Will to take a quick look around and I cast a shield of force about myself, just in case. Will returned letting us know that he found one room that was empty, and another that was full of spider webs. Kull decided to press on to other part of the tower, as these didn’t seem like much of a threat.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">We came to a room where we found a delegation of Lizardfolk, Kull seemed to know them and got quite irate with them. It appears they were there to see what the newts’ intentions were in the area. Eventually, they agreed to stay where they were till we returned. They offered no help however, which caused Kull to start muttering about “weak lizards” and “Hextors wrath”.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">We continued on and were jumped by a group of newts in what appeared to be an old office or some such. Will looked very impressive leaping about and tumbling all over the place. Kull and Aramil with his crocodile were slightly more direct in their approach. I’m afraid I didn’t fair very well. I attempted to sleep them as I did the others back in Saltmarsh, but they resisted the effects. I tried shooting one with my crossbow, but with the others in the way, I missed him. More newts arrived from behind us and I tried to entangle them in a magical web, but they were too close and I was unable to release the spell before being cut down where I stood. It was most painful and unpleasant.</span></p></blockquote><p></p>
[QUOTE="Mantreus, post: 1145066, member: 8669"] [b]From the Journal of Gnorric[/b] [COLOR=Wheat]The trip to Lizardfolk caves is going uneventfully, so I am catching up on some reading whenever we stop for a rest. I’m also getting to know my companions a little better. Will seems to be a bit of a quandary to me. He obviously has a great deal of martial and scouting skill and knowledge, so is more than capable of independent thought, but seems quite happy to follow orders from Kull. It’s almost like he has become so used to taking orders that he can’t function without them. Apart from that, he seems like quite an amiable fellow. He has these amazing boots that allow him to leap great distances; it was quite unnerving to watch at first. Kull would order him to scout ahead and he would just jump away in the blink of an eye! As for my ideas, he thinks them strange, but is happy for me to have them as long as I keep my “unnatural” work away from his mother. I believe I can have him and his mother using automated workers before the year is out however! It only makes sense after all. Speaking of automations, we have Kull. I appreciate the support he has given me with the town council, and his faith in my abilities on this particular venture. However, his social skills are negligible, if they exist at all. I initially thought the way he treated the townsfolk during the newt attack abrupt but fair considering the circumstances. What I have come to realise after two days travel, is that it appears that he treats everyone like this. I attempted to talk of my work to him and he simply declared, “The use of undead is for the weak”. Even though I have no plans of using them in a violent way, he still seemed indifferent to my ideas. Attempts to talk to him of anything other than facts relating to our mission resulted in grunts or outright ignorance. Begin to talk of religion however, and he’ll espouse the virtues of Hextor till he is blue in the face. I thought we may have found some common ground due to my interests in the teachings of Wee Jas, but he dismissed her as “weak” and “female”. All in all, a most exasperating fellow. Aramil is a very quiet fellow and spends most of his time with his crocodile. That sort of thing can’t be healthy really. When I talked to him of my ideas, he smiled at me and looked over my left shoulder. It appears the only people I can talk to are Will and my Wee Bat. Wee Bat is enjoying the swamp; there are lots of interesting bugs and things for him to eat. I sometimes wish he would keep his enjoyment to himself however. _________ Well, we have seen the Lizardfolk. They seem quite nice, abet a little creepy with all their hissing and so forth. Kull asked them if they knew of the newts, and they knew exactly where they were, some ancient abandoned watchtower called Kraal. Kull seemed pretty annoyed that the Lizardfolk didn’t share this knowledge with us, but took it well considering. The Lizardfolk have given us an amulet to identify us as friends in case we encounter their patrols. We are staying in their caves tonight and heading out in the morning. All this moisture is ruining my books. I must think of a better way of keeping them dry. _________ We arrived at Kraal in the mid-afternoon and Will used his impressive boots to jump over a rotted wall to let us in through the front door. Quite brave of him really, there could have been anything on the other side. Kull ordered Will to take a quick look around and I cast a shield of force about myself, just in case. Will returned letting us know that he found one room that was empty, and another that was full of spider webs. Kull decided to press on to other part of the tower, as these didn’t seem like much of a threat. We came to a room where we found a delegation of Lizardfolk, Kull seemed to know them and got quite irate with them. It appears they were there to see what the newts’ intentions were in the area. Eventually, they agreed to stay where they were till we returned. They offered no help however, which caused Kull to start muttering about “weak lizards” and “Hextors wrath”. We continued on and were jumped by a group of newts in what appeared to be an old office or some such. Will looked very impressive leaping about and tumbling all over the place. Kull and Aramil with his crocodile were slightly more direct in their approach. I’m afraid I didn’t fair very well. I attempted to sleep them as I did the others back in Saltmarsh, but they resisted the effects. I tried shooting one with my crossbow, but with the others in the way, I missed him. More newts arrived from behind us and I tried to entangle them in a magical web, but they were too close and I was unable to release the spell before being cut down where I stood. It was most painful and unpleasant.[/COLOR] [/QUOTE]
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In Hextor's Name (Completed 22 Oct 2004)
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