Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
In Hextor's Name (Completed 22 Oct 2004)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mantreus" data-source="post: 1156101" data-attributes="member: 8669"><p><strong>From the Journal of Gnorric</strong></p><p></p><p><span style="color: Wheat">With Kulls armour covered in spikes, the huge crocodile seemed reluctant to bite him and therefore missed him completely. I cast a sleeping spell on the crocodile, without effect. It was then that I saw something I’m not likely to see again. Kull pulled back his spiked mailed fist and punched the crocodile directly in the nose! I obviously hurt the beast as it went into a frenzied attack and bit Kull hard, picking him up off his feet and thrashing about causing the water to churn with the red tinge of Kulls blood.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">I asked Wee Bat to touch the crocodile with a chilling touch spell, but the little dear couldn’t get close enough. Will then leapt off the column he was on with a battle cry on his lips, hitting the giant crocodile with a very impressive blow. This Will fellow has no fear I tell you! Unfortunately, the crocodile still had Kull in its mouth and thrashed again, causing him a grievous wound as the water became even darker with his blood.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Aramil sent his own crocodile in, which seemed quite small in comparison to this huge beast and I feared for its life. It appeared Aramil did too, as he had a rather distraught expression on his face. Kull broke free from the crocodiles mouth with a very impressive display of strength and retreated as did Will. It was then that we realised that the giant crocodile had a collar about its neck and could move no closer. Aramil began to call to his crocodile in that strange guttural call that he uses, but as Aramils crocodile was distracted by the call, the giant crocodile pounced and tore the druids crocodile in half. Aramil staggered back in shock and was most distraught. The poor fellow, they were very close.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Kull cast a spell that seemed to create a glowing disembodied weapon to float about the giant croc. I began firing my crossbow at it, and Will fired his bow. Once we realised that the giant croc could get no closer we made short work of it while Aramil sat at the side of the water looking lost.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Once Kull healed his grevious wounds, he went back into the water to investigate the thickets and the dead crocodile. In the thickets he discovered five women tied up by their feet and looking much worse for wear as well as a strong box. Kull instructed Will to help the women get out of the thicket and get some clothes on them. In the strong box were some potions and gold. Kull also found some reptilian eggs and a lacquered map.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Kull returned with the findings and we went back to talk to the Lizardfolk delegation along with some newly clothed women. Kull instructed them to take the women back to their caves ad we would pick them up on the way back to Saltmarsh once we were finished clearing out the watchtower. He also told them in no uncertain terms that if they attempted to make peace with the newts ever again, they would have to deal with him and the wrath of Hextor and to inform us if the newts ever returned.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">We returned to the underwater room with the giant crocodile and searched it more thoroughly. We found a completely submerged room with the remains of the rest of the women as well as a chest. Will was most distraught at the site of the dead women the poor fellow. We opened the chest and found a watertight scroll case. I was hoping it contained some arcane writings, but it contained a note referring to the crystal ball we found in the corridor with the impressive toads. It instructed the reader to place the ball anywhere in the castle and “it would do the rest”.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">We returned to the room that appeared to be the jail and Kull attempted to break the padlock with his flail. He dealt it a mighty blow and the entire wall holding the barred door collapsed! Whatever you say about Kull, he is definitely a strong fellow! With the dust clearing about us, I saw Kull attempting to set fire to his hand with a grimace of pain on his face. Apparently the door had some burning slime on it, and it required fire to remove it. It was most unsettling watching him calmly set fire to himself all the same! Once Kull had removed the slime, we discovered the jail cells contained nothing but a few skeletons of former prisoners. On examining them, they appeared very old and didn’t really help me with my research at all, which is a pity.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">We returned to the room containing the webs. It appeared to be an old dining hall, and the silverware on the dining table appeared to be quite valuable. It was decided we would set fire to the webs to ensure that whatever might be living in it would be removed before we investigated the room. However, the webs wouldn’t light as they appeared to be covered in some flame retardant material! I found this quite fascinating, but Will didn’t seem to care either way and promptly jumped on the table sending the expensive silverware flying! I think the sight of his fellow villagers dead and bloated in the water was still affecting him, as I didn’t think it was really the behaviour of a completely sane fellow. Either way, the 4 huge spiders didn’t appear until Will started hacking at the webs.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">The ensuing battle was brief and somewhat unsettling. One of the spiders bit me, and I felt its poison attempting to sap my somewhat limited strength, but I resisted the effects somehow. Kull was bitten as well and I could almost see the strength drain away from him. It didn’t seem to affect his ability to squish them with his flail though and the rest of my companions had the nasty things reduced to mush in no time.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">We collected the silverware and had a rest in the watchtower while Kull recovered from the effects of the spider bite. We examined the map and it appeared to show the area surrounding Saltmarsh, with one important difference, there are no marshes evident at all! We’ve ascertained that the source of the marshes may have something to do with the Pirate Isles and Kull wants us to investigate.</span></p><p><span style="color: Wheat">______</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">We have returned to Saltmarsh and discovered there is a new shopkeeper! I wasn’t entirely pleased with this, as I thought I was here to replace the old shopkeeper. Some competition might be a good thing though; I guess we shall see. He definitely came in handy when we wanted to sell the treasure we found at the watchtower though, so it’s not a complete loss. My money pouch is quite a bit heavier now.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">Kull wants to go to Mellon to hire a Captain of the Guard to take over Kulls town duties while we investigate the source of the swamp. Has asked me to accompany him. I guess I didn’t do too badly at the watchtower after all. Either that, or I’m the only wizard he’s got. It’s probably the latter.</span></p><p><span style="color: Wheat"></span></p><p><span style="color: Wheat">I have some time before we leave to do some study, which is a welcome change. Kull would like me to enchant his armour as well. I thought it was the least I could do considering he saved my life back at the watchtower, and I’m only charging him ¾ of the normal price.</span></p></blockquote><p></p>
[QUOTE="Mantreus, post: 1156101, member: 8669"] [b]From the Journal of Gnorric[/b] [COLOR=Wheat]With Kulls armour covered in spikes, the huge crocodile seemed reluctant to bite him and therefore missed him completely. I cast a sleeping spell on the crocodile, without effect. It was then that I saw something I’m not likely to see again. Kull pulled back his spiked mailed fist and punched the crocodile directly in the nose! I obviously hurt the beast as it went into a frenzied attack and bit Kull hard, picking him up off his feet and thrashing about causing the water to churn with the red tinge of Kulls blood. I asked Wee Bat to touch the crocodile with a chilling touch spell, but the little dear couldn’t get close enough. Will then leapt off the column he was on with a battle cry on his lips, hitting the giant crocodile with a very impressive blow. This Will fellow has no fear I tell you! Unfortunately, the crocodile still had Kull in its mouth and thrashed again, causing him a grievous wound as the water became even darker with his blood. Aramil sent his own crocodile in, which seemed quite small in comparison to this huge beast and I feared for its life. It appeared Aramil did too, as he had a rather distraught expression on his face. Kull broke free from the crocodiles mouth with a very impressive display of strength and retreated as did Will. It was then that we realised that the giant crocodile had a collar about its neck and could move no closer. Aramil began to call to his crocodile in that strange guttural call that he uses, but as Aramils crocodile was distracted by the call, the giant crocodile pounced and tore the druids crocodile in half. Aramil staggered back in shock and was most distraught. The poor fellow, they were very close. Kull cast a spell that seemed to create a glowing disembodied weapon to float about the giant croc. I began firing my crossbow at it, and Will fired his bow. Once we realised that the giant croc could get no closer we made short work of it while Aramil sat at the side of the water looking lost. Once Kull healed his grevious wounds, he went back into the water to investigate the thickets and the dead crocodile. In the thickets he discovered five women tied up by their feet and looking much worse for wear as well as a strong box. Kull instructed Will to help the women get out of the thicket and get some clothes on them. In the strong box were some potions and gold. Kull also found some reptilian eggs and a lacquered map. Kull returned with the findings and we went back to talk to the Lizardfolk delegation along with some newly clothed women. Kull instructed them to take the women back to their caves ad we would pick them up on the way back to Saltmarsh once we were finished clearing out the watchtower. He also told them in no uncertain terms that if they attempted to make peace with the newts ever again, they would have to deal with him and the wrath of Hextor and to inform us if the newts ever returned. We returned to the underwater room with the giant crocodile and searched it more thoroughly. We found a completely submerged room with the remains of the rest of the women as well as a chest. Will was most distraught at the site of the dead women the poor fellow. We opened the chest and found a watertight scroll case. I was hoping it contained some arcane writings, but it contained a note referring to the crystal ball we found in the corridor with the impressive toads. It instructed the reader to place the ball anywhere in the castle and “it would do the rest”. We returned to the room that appeared to be the jail and Kull attempted to break the padlock with his flail. He dealt it a mighty blow and the entire wall holding the barred door collapsed! Whatever you say about Kull, he is definitely a strong fellow! With the dust clearing about us, I saw Kull attempting to set fire to his hand with a grimace of pain on his face. Apparently the door had some burning slime on it, and it required fire to remove it. It was most unsettling watching him calmly set fire to himself all the same! Once Kull had removed the slime, we discovered the jail cells contained nothing but a few skeletons of former prisoners. On examining them, they appeared very old and didn’t really help me with my research at all, which is a pity. We returned to the room containing the webs. It appeared to be an old dining hall, and the silverware on the dining table appeared to be quite valuable. It was decided we would set fire to the webs to ensure that whatever might be living in it would be removed before we investigated the room. However, the webs wouldn’t light as they appeared to be covered in some flame retardant material! I found this quite fascinating, but Will didn’t seem to care either way and promptly jumped on the table sending the expensive silverware flying! I think the sight of his fellow villagers dead and bloated in the water was still affecting him, as I didn’t think it was really the behaviour of a completely sane fellow. Either way, the 4 huge spiders didn’t appear until Will started hacking at the webs. The ensuing battle was brief and somewhat unsettling. One of the spiders bit me, and I felt its poison attempting to sap my somewhat limited strength, but I resisted the effects somehow. Kull was bitten as well and I could almost see the strength drain away from him. It didn’t seem to affect his ability to squish them with his flail though and the rest of my companions had the nasty things reduced to mush in no time. We collected the silverware and had a rest in the watchtower while Kull recovered from the effects of the spider bite. We examined the map and it appeared to show the area surrounding Saltmarsh, with one important difference, there are no marshes evident at all! We’ve ascertained that the source of the marshes may have something to do with the Pirate Isles and Kull wants us to investigate. ______ We have returned to Saltmarsh and discovered there is a new shopkeeper! I wasn’t entirely pleased with this, as I thought I was here to replace the old shopkeeper. Some competition might be a good thing though; I guess we shall see. He definitely came in handy when we wanted to sell the treasure we found at the watchtower though, so it’s not a complete loss. My money pouch is quite a bit heavier now. Kull wants to go to Mellon to hire a Captain of the Guard to take over Kulls town duties while we investigate the source of the swamp. Has asked me to accompany him. I guess I didn’t do too badly at the watchtower after all. Either that, or I’m the only wizard he’s got. It’s probably the latter. I have some time before we leave to do some study, which is a welcome change. Kull would like me to enchant his armour as well. I thought it was the least I could do considering he saved my life back at the watchtower, and I’m only charging him ¾ of the normal price.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
In Hextor's Name (Completed 22 Oct 2004)
Top