Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
In Hextor's Name (Completed 22 Oct 2004)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Capellan" data-source="post: 1171022" data-attributes="member: 6294"><p><strong>Kull's 7th Report - Part 4</strong></p><p></p><p><span style="color: Silver">As might be expected, the map pre-dated the fall of the fortress. This in itself was not what drew my interest, though it would doubtless make the item valuable to collectors. What was important to my eyes was what the map depicted: in the time before the fall of the tower, the extent of the swamp was far less than it is today. It covered - at most - one sixth of the area.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">I do not share the druid's fascination with the minutiae of nature, but it was clear that this sudden and geometric increase in the size of the swamp could not be natural. The means by which the swamp had been increased could not immediately be proven, but my suspicions - shared by Gnorric and the druid - were that the crystal orb we had found might have some relevance to the matter. This suspicion was all but confirmed by the discovery of an aged note in a disused part of the complex, which read "Place the orb within the castle. It will do the rest". Just as the fort has subsided beneath the waters of the swamp, so has the land as a whole.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">If the increase in the swamp was caused by magical means, then it is likely that it can be reversed in the same manner. Compared to this knowledge, the rescue of the five village women is of small importance, welcome though it may be.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">It is my intention to investigate the cause of the swamp's expansion, and ascertain how it was accomplished. If it is possible to do so, I intend to learn the means to reverse the effects. Were the swamp returned to its previous size, it would ease travel in the region and reclaim many lost acres of farmland, leading to a greater era of prosperity and security: prosperity and security that will be owed to the strength and vigilance of Hextor.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">On my return to Saltmarsh, I spoke to several of the locals, and consulted the old council logs. It appears that this coast was once plagued by pirates, operating out of a chain of islands near the coast. The old fort was originally built to watch for these pirates and thwart their attacks. It seems likely to me that these islands may well hold the key to the secret. There can be no doubt that the pirates would have wanted the fort destroyed, though it appears that their actions to achieve this end had repercussions far beyond what they could have intended. I plan to investigate these islands at the earliest opportunity. </span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Before I begin my investigation, however, I have several other matters to which I must attend.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">First, the lizardfolk must be warned against the folly of alliance with any future group of newts that may enter these territories. Saltmarsh stood by them, when the sahuagin attacked. I mean to see that they stand by Saltmarsh, should the need arise. I delivered this warning to the lizard ambassador, giving him the head of the newt chieftain as I did so. He seemed to understand this message, and has agreed to convey it to his own chieftain.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Second, as I will need to spend some considerable time away from Saltmarsh in order to investigate the islands, I will need to appoint someone to handle the role of sheriff. There are none in town who can be trusted with this responsibility, so I intend to travel to the city of Mellin, where I can hire a warrior with the proper training to enforce the laws and command the militia. In light of the unreliability of the lizardfolk, this step is doubly necessary. </span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Third, while I am in Mellin I will be seeking news of the world beyond Saltmarsh. The villagers tell me that while I was at the fort, many troops passed along the old swamp road, heading north. The troops spoke of trouble with orcs and other humanoids, and rumours are circulating that the Border Keep has fallen. If true, this means that the lands to the north are open to invasion by the orcish tribes. It is important that I learn more of the situation in Mellin, so that I can judge the extent of the threat. It may even be that I will have to travel north to determine the situation in person.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">I will be leaving for Mellin in the morning. I will report again after my return.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">In Hextor's Name,</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Kull Redfist</span></p></blockquote><p></p>
[QUOTE="Capellan, post: 1171022, member: 6294"] [b]Kull's 7th Report - Part 4[/b] [COLOR=Silver]As might be expected, the map pre-dated the fall of the fortress. This in itself was not what drew my interest, though it would doubtless make the item valuable to collectors. What was important to my eyes was what the map depicted: in the time before the fall of the tower, the extent of the swamp was far less than it is today. It covered - at most - one sixth of the area. I do not share the druid's fascination with the minutiae of nature, but it was clear that this sudden and geometric increase in the size of the swamp could not be natural. The means by which the swamp had been increased could not immediately be proven, but my suspicions - shared by Gnorric and the druid - were that the crystal orb we had found might have some relevance to the matter. This suspicion was all but confirmed by the discovery of an aged note in a disused part of the complex, which read "Place the orb within the castle. It will do the rest". Just as the fort has subsided beneath the waters of the swamp, so has the land as a whole. If the increase in the swamp was caused by magical means, then it is likely that it can be reversed in the same manner. Compared to this knowledge, the rescue of the five village women is of small importance, welcome though it may be. It is my intention to investigate the cause of the swamp's expansion, and ascertain how it was accomplished. If it is possible to do so, I intend to learn the means to reverse the effects. Were the swamp returned to its previous size, it would ease travel in the region and reclaim many lost acres of farmland, leading to a greater era of prosperity and security: prosperity and security that will be owed to the strength and vigilance of Hextor. On my return to Saltmarsh, I spoke to several of the locals, and consulted the old council logs. It appears that this coast was once plagued by pirates, operating out of a chain of islands near the coast. The old fort was originally built to watch for these pirates and thwart their attacks. It seems likely to me that these islands may well hold the key to the secret. There can be no doubt that the pirates would have wanted the fort destroyed, though it appears that their actions to achieve this end had repercussions far beyond what they could have intended. I plan to investigate these islands at the earliest opportunity. Before I begin my investigation, however, I have several other matters to which I must attend. First, the lizardfolk must be warned against the folly of alliance with any future group of newts that may enter these territories. Saltmarsh stood by them, when the sahuagin attacked. I mean to see that they stand by Saltmarsh, should the need arise. I delivered this warning to the lizard ambassador, giving him the head of the newt chieftain as I did so. He seemed to understand this message, and has agreed to convey it to his own chieftain. Second, as I will need to spend some considerable time away from Saltmarsh in order to investigate the islands, I will need to appoint someone to handle the role of sheriff. There are none in town who can be trusted with this responsibility, so I intend to travel to the city of Mellin, where I can hire a warrior with the proper training to enforce the laws and command the militia. In light of the unreliability of the lizardfolk, this step is doubly necessary. Third, while I am in Mellin I will be seeking news of the world beyond Saltmarsh. The villagers tell me that while I was at the fort, many troops passed along the old swamp road, heading north. The troops spoke of trouble with orcs and other humanoids, and rumours are circulating that the Border Keep has fallen. If true, this means that the lands to the north are open to invasion by the orcish tribes. It is important that I learn more of the situation in Mellin, so that I can judge the extent of the threat. It may even be that I will have to travel north to determine the situation in person. I will be leaving for Mellin in the morning. I will report again after my return. In Hextor's Name, Kull Redfist[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
In Hextor's Name (Completed 22 Oct 2004)
Top